That ties in with our discussions about UE5 being everywhere, and the issues with competing with in-house Engines. CDPR are using their in house engine, REDengine 4, and I just don't think they can create an engine with all the bells and whistles of the major players simply because of the size of those teams, funded by the entire industry backing a few players.
It's the software equivalent of a new console platform. No-one can realistic create a new console now unless they are huge. No-one can really create a competitive engine unless they are huge. CDPR isn't small, but how much can 1000 people creating a huge open world game achieve versus 2,000 or 3,000 working on an engine and tools year after year?
It's the software equivalent of a new console platform. No-one can realistic create a new console now unless they are huge. No-one can really create a competitive engine unless they are huge. CDPR isn't small, but how much can 1000 people creating a huge open world game achieve versus 2,000 or 3,000 working on an engine and tools year after year?
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