Next month is going to be quite interesting...
COD: the drops on PS5 with RT on seem to be a bug. They are not reproducible. Probably the tools.
Here we actually have proof that it's a bug...
As DF have also said a few times, this is bad. The adoption rate of VRR-capable TVs is around .5% - and of that tiny number, the number of TVs capable of VRR between 60 and 120hz is even smaller. Games cannot be engineered on the basis that the user will have a TV capable of fixing frame-pacing issues because almost no bugger has one.Yet another title with multiple modes and high refresh showing the need for VRR.
I have been fine with 30fps for generations but having played a few days of Valhalla, Astrobot and Sackboy at 60fps, then Dirt at 60fps then 120fps, dropping into Miles Morales at 30fps was jarring. 60fps worked for me better, I'm never standing around long enough to appreciate the reflections!I'm still fine with 30fps,have not touched yet the 60fps mode in spiderman !
If someone manages to get shader to run single threaded, I would expect it to be quite slow.And what gpu does it have for unoptimazed game ...
As DF have also said a few times, this is bad. The adoption rate of VRR-capable TVs is around .5% - and of that tiny number, the number of TVs capable of VRR between 60 and 120hz is even smaller. Games cannot be engineered on the basis that the user will have a TV capable of fixing frame-pacing issues because almost no bugger has one.
Performance is mostly great though and hopefully the devs they can address the issues causing the rare frame issues.
It's a fascinating mental leap that some console gamers have traversed from "30 frames a second is fine" to "what is this 118 frames a second travesty" in a matter of weeks.
I didn't quite follow this, but to be clear I'm not saying games shouldn't use VRR, I'm saying that developers should not engineer games on the basis that frame pacing isn't a problem that needs to be solved because it will take years for 150+ million console users to upgrade their TVs to solve this problem.The 120hz Vrr might be a small minority of overall users but given both are getting a push in Hdmi 2.1 I would think very shortly a high percentage of uses who can experience 120hz will have vrr (existing monitor users will also be padding this already). The two seem very well suited given how demanding 120fps is..
I had to read 4 times to understand it. Well played!Also, I wish you well in the coming weeks. The annual culling of your kind, must be trying.
Probably the tools.
I love how the narrative when PS5 has a bit of an advantage here and there is "This can't be, must be a bug" but when the X is ahead it's like "oMg SuPeRiOriTy MaStErFul RaCe"
These attitudes predate the lockdown by a long shot, just saying...The comments sections of every comparsion video on youtube is a real treat. Maybe is because of lockdown and isolation people have more anger in them that they gladly ventilate in this noble console war.
You say that like it's not happening in this very thread.....The comments sections of every comparsion video on youtube is a real treat. Maybe is because of lockdown and isolation people have more anger in them that they gladly ventilate in this noble console war.
If the only separation between the two hardware is noticeable only at 120fps. It’s a far way from being a next gen title. They are hardly pushing the system as much as they should be.