I sort of forget who was asking on this forum:
DF will only release H264 if the movie size is small. Likely going forward, you'll see only HVEC since everything is going 4K HDR.
I think it was @tuna , so tagging this for them.
I sort of forget who was asking on this forum:
DF will only release H264 if the movie size is small. Likely going forward, you'll see only HVEC since everything is going 4K HDR.
patches of grass seem to be procedurally placed, and not like for like, muzzleflash can be seen in other playthoughs.
For the fire, due to the dynamic nature of the scenes, could be just that.
these types of differences can be chalked up to just variation between all xbox titles and all playstation titles.Are you sure? This is not the only game, same happened in Dirt 5.
thats sounds more like a sign that the XSX is bottlenecked for 120fps on the GPU side than proving it's a CPU item.
"Confirming that RT *is* enabled in Xbox Series S - it's actually a download option that didn't download. We'll produce an update on this ASAP, plus investigate the PS5 perf drops further."
edit: maybe the checkpoint clears some memory that wouldn't happen otherwise? Maybe a garbage management issue?
This is the most intresting launch of a gen since the 6th generation
Not really. The game comparisons and analysis are simply showing what developers and trusted sources have been saying for over a year now, that both of these systems will perform similar, no great divide in graphics (parity for the vast majority of third-party games). This generation just like the prior, will boil down to game artistry and art assets put forth by first-party games.
Then the claims of bias for not showing titles when games are close across platforms.I think this comparison had to be done to counter-point the other comparisons that did show differences. Otherwise some might think vast differences were the norm.
Obviously DF should do whatever they want but I do feel that these type of comparisons do more harm than good. DF here is helping consumers make decisions, so when there were games in 07 that run at 60fps on the 360 and at 30fps on the PS3, a DF analysis would had helped the consumers back then to make a good purchasing decision. However, when the differences are limited to a 12p difference in resolution or 10fps when both version run at frame rates of over 100fps, that goal is kind of lost. Because both versions are good, it will only fuel trolls although there is a marginal number of people who would like to know the technical explanation for those differences.
IMO DF should do these comparisons when there are clear performance issues that would help the consumer make a more informed decision, and focus more on what I believe they do best, explaining rendering techniques and visual effects in layman terms. But I guess console comparisons draw more view and these guys need to eat as well.
I think this comparison had to be done to counter-point the other comparisons that did show differences. Otherwise some might think vast differences were the norm.
Are the scenes where PS5 dips to 40s in DF vidoe can also be raised to 60fps with restarting from checkpoint?
They usually stipulate if it's been patched and version when required.I have no major problem with DF comparisions but I do think an issue is WHEN do you do the comparison? Do you do it with the first game code at launch? Or do you wait a few months when they may have been patches that may show significant differences (improvements)?
Perhaps they could label comparisons "Initial code test". Then with follow ups "Patch code test"....or something of the sort.
I sort of forget who was asking on this forum:
DF will only release H264 if the movie size is small. Likely going forward, you'll see only HVEC since everything is going 4K HDR.