Finally some good news for XSX
I do agree. I think bandwidth problems at high framerate are likely to be behaving like this for XSX unless they figure out some way around the small pool.They didn’t spot the difference on the muzzle flash on the PS5 having smoke and the Xbox didn’t.
Right now I’m theorizing that besides what I already noted that the PS5 somehow seems to have a slight bandwidth advantage, the Xbox in this game where it pulls ahead, I see a lot of physics objects and am wondering if that is a type of workload that is very suited to the additional CUs?
That’s the only thing that stood out to me in this video when the PS5 fell behind, all those rocks flying around.
And btw 120 FPS is very impressive. I play it in multiplayer and to achieve high FPS on my pc I have to turn off everything at 1080p and I run in 90% res scaling. And even then I have drop to as low as 80 FPS on 1660ti Ryzen 5. Very impressive I have to say.
They didn’t spot the difference on the muzzle flash on the PS5 having smoke and the Xbox didn’t.
the Xbox in this game where it pulls ahead, I see a lot of physics objects and am wondering if that is a type of workload that is very suited to the additional CUs?
That’s the only thing that stood out to me in this video when the PS5 fell behind, all those rocks flying around.
They didn’t spot the difference on the muzzle flash on the PS5 having smoke and the Xbox didn’t.
Right now I’m theorizing that besides what I already noted that the PS5 somehow seems to have a slight bandwidth advantage, the Xbox in this game where it pulls ahead, I see a lot of physics objects and am wondering if that is a type of workload that is very suited to the additional CUs?
That’s the only thing that stood out to me in this video when the PS5 fell behind, all those rocks flying around.
They didn’t spot the difference on the muzzle flash on the PS5 having smoke and the Xbox didn’t.
Right now I’m theorizing that besides what I already noted that the PS5 somehow seems to have a slight bandwidth advantage, the Xbox in this game where it pulls ahead, I see a lot of physics objects and am wondering if that is a type of workload that is very suited to the additional CUs?
That’s the only thing that stood out to me in this video when the PS5 fell behind, all those rocks flying around.
XSX is actually edging out the ps5 version there, seems like the rolls are reverted somewhat in cod. Intresting to say the least. It is the more capable gpu in the end, maybe it shows in difficult scenes with rt going on.
Anyway they should be not far from eachother going forward.
Yeah, this scene is a bit strange. But on the other side, you don't know what has to be rendered because it is in the sight of RT (out of camera). Objects and light-sources outside of the camera viewport must still be (more or less) rendered.Occurs in these scenes
View attachment 4995
I really don't see any real "valid" reason for the big dip if both consoles can handle way more chaotic scenes without a hitch.
The other dips that are seen in the video are actually accompanied by immediate similar level of chaos that run, well.. fine?
Lol, very impressive indeed, for the poor ryzen 5 and 1660 GPU Its a wonder you can even run it anywhere close to 100fps.
l
Here we actually have proof that it's a bug...Those drops into the forties on PS5 with RT on seem to be a bug as they don't consistently happen