Digital Foundry Article Technical Discussion [2020]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2020.

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  1. DSoup

    DSoup meh
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    Haha.. I woke up at 1am and ordered it on disc. Hopefully arriving Monday.

    edit: I didn't order it because of John's tweet, I was just awake and decide to take the plunge because I've not played a good racing game in a while and on reflection, I think Dirt 5 may be it.
     
    #2521 DSoup, Nov 21, 2020
    Last edited: Nov 21, 2020
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  2. turkey

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    #2522 turkey, Nov 21, 2020
    Last edited: Nov 21, 2020
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  3. AbsoluteBeginner

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  4. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    I thought maybe there was a Matt at DigitalFoundry.
     
  5. Insight

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  6. dskneo

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    uhg youtube says its 1080p60 but the compression looks ROUGH. Maybe its still processing
     
  7. PSman1700

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    As usual, yes. They always comment on it in the comment section about this.
     
  8. AbsoluteBeginner

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    Poor DF, they have 3 different modes to test for each game.

    Closer for XSX, but still behind. On ultra settings this one averages 68fps with 58fps min in 1440p on 5700XT, 48fps in 4K, both ultra settings

    I would say PS5 is delivering on promise, XSX less so.
     
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  9. BRiT

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    Based on John's earlier tweet, this is one you'll want watch the least-compromised UHD 4K Patreon version.
     
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  10. iroboto

    iroboto Daft Funk
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    FWIW: John made it 6-7GB on HVEC. 12GB is a little too intense lol

    edit: not true. It's not up yet. Still waiting for the 12GB upload. The preview was 6-7GB
    edit2: sorry I watched the wrong video. It's up and it is 6-7 GB
     
    #2530 iroboto, Nov 21, 2020
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  11. BRiT

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    Now imagine being the developer of the game and having to implement it all on 9+ platforms where the PC is infinite variations -- PS4, 4Pro, Xbox One S, One X, Stadia, PS5, Series X, Series S, and PC.
     
  12. iroboto

    iroboto Daft Funk
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    Yup, well, both Series X|S are afflicted with the same issues in terms of what functionalities are available in the GDK. It's unfortunate that MS got blind sided by COVID here (perhaps their deadlines too ambitious and didn't see it the possibility of a massive slowdown) and didn't build their tools out enough to have a good launch. I think a proper fix would have been to eat the cost of just doubling the remaining memory to be symmetric and not deal with the tooling issues around controlling the split pools. There are other issues, but this isn't an ideal launch considering their marketing.
     
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  13. PSman1700

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    Ye, this seems a good take on it, seeing what a 5700XT does. Its almost certain that the XSX could do better, atleast on par with the PS5. it should have some slight advantage even (that DF has to point out).

    With mobile in future :p

    I wonder if a say 6 month delay for Xbox launch would have been better? Then launch together with Halo in the spring, with more mature software and devkits. Like Infinite, this launch seemed like a bad rush.
    PS3 launched over a year later then the 360, and it almost sold as much anyway.
     
  14. mpg1

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    So a lot to keep track of in that but the one mode that stood out to me as a good comparison between the two was the Imagine Quality mode.

    PS5 had better texture filtering, held it's resolution a bit better and had better performance.
     
  15. AbsoluteBeginner

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    Doubling of memory was straight forward way to ease the development and have upper hand in one dept, but by doing that they would have to do the same with XSS and that would I guess result in considerably higher loss.

    What they should have done, if they wanted absolute power crown besides spec sheet, is gone with 48CUs (44 active) and 256bit bus with 16Gbps chips. Clock it similarly to PS5, retain rasterization parity and gain shader advantage while not having to deal with virtual memory pools (+have 15mm² bigger chip instead of 50mm²)

    I really like PS5 design, its very nice and straightforward.
     
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  16. Unknown Soldier

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    Series S hits 540p-900p! Ouch!
     
  17. iroboto

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    Give them time to resolve GDK issues before advising to re-write the whole chip :)

    there are tooling problems that should be addressed that even if they didn’t have the split pools; there are still other issues they have in terms of functionality. Basically if you launched with June GDK; it’s really just enough functionality there to get games out the door.
     
  18. PSman1700

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    Or just stuff a 6800 in there.... Its always easy in hindsight but i agree. I still think they should be atleast on par as it is now.

    Ye, agree. Was it DF that mentioned it being like a toyota? They build it simple, but still advanced and reliable. A Lexus perhaps.
    MS really has to improve things now, the masses see the PS5 as the more powerfull console atm, as every single title runs and looks better on it, aside from faster loading and the controller. The XSX should have been the choice for multiplats.

    I really miss the 6th gens but not the resolutions they had :D
     
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  19. AbsoluteBeginner

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    I do think XSX will take a lead, but it might not be big enough. Tooling or no tooling, these consoles are relatively close. 20% more TF, but PS5 has 20% higher pixel fillrate. Geometry, cache, it all scales with higher clocks and it doesnt with more CUs and same amount of ROPs : )
     
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  20. iroboto

    iroboto Daft Funk
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    Probably not any better. Even in isolation both consoles needed to launch. It was the right time for both to launch given the economics I suspect.

    I don’t know what they could have done better given the situation they were in. It just appears as though they had to build their tools through the COVID times which is less than ideal I suspect for MS.
     
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