Digital Foundry Article Technical Discussion [2020]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2020.

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  1. iroboto

    iroboto Daft Funk
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    I can’t speak for PS5 because I don’t know what’s happening there. I just know that the GDK limits both series consoles from achieving anywhere close to their maximum potential. And I mean from a functionality perspective, not even talking about making existing functions higher performance. They got a lot of stuff important stuff they need to actually provide to developers before they can even optimize.

    I don’t know what it will mean for their performance; its just clear to me that the first release GDK shipped fairly bare bones so to speak.

    we are just going to have to wait several months and that’s a huge ouch for MS. But that’s the reality of it. Keep the comparison videos coming and put pressure to fix shit up. DF uncovering a lot of details for everyone to see what’s wrong and ask questions.
     
  2. AbsoluteBeginner

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    Well its 120fps, dont see what people expected. In other two mods its 60fps 1080-1440p, thats not too bad at all.
     
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  3. ThePissartist

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    Slipping into SD range there (UK SD is 720x576). I can't imagine that's gonna look very nice on a 4k HDMI 2.1 TV.

    Sounds like PS5 and Series X are in the range of 900-1440p. Think I'll need to see how this looks in practice (120hz mode).

    The setting drops at the high framerate mode on Xbox can surely only be a bug...
     
    #2543 ThePissartist, Nov 21, 2020
    Last edited: Nov 21, 2020
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  4. Insight

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    Yeah, the 120 FPS assets look really rough on XSX
    [​IMG]
    The difference between these two consoles can't be this massive!
     
  5. Globalisateur

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    120fps mode:
    [​IMG]
    [​IMG]

    Image quality 60fps mode:
    [​IMG]
    The latter is basically 900p vs 1080p (relative perceptible resolution difference, the res is higher on both machines, from 1440p to 4K)
     
  6. snc

    snc
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    the difference even in quality mode is quite big
     
  7. AbsoluteBeginner

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    Maybe LOD bug. That is PS2 level of detail right there.

    [​IMG]
     
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  8. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Thats an item DF discussed as likely being a bug, perhaps using some settings from Xbox One builds instead. Very bizzare.
     
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  9. ChuckeRearmed

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    Wow, recently Dirt 5 comparison between consoles looks insane. What is going with Xbox Series?
     
  10. ThePissartist

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    Have you counted those resolutions on the last images, or are you saying that's the equivalent resolutions?

    Edit: I see the answer. Sorry.
     
  11. iroboto

    iroboto Daft Funk
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    I think he's fairly close to calling it right here in terms of counts.
     
  12. PSman1700

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    Somethings very wrong indeed.
     
  13. jayco

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    I'm leaning toward the bug theory in relation to the 120hz issue on XBSX, but this seems like a thing you notice right away during the QA analysis. One wonders if they pushed too much to have this game so close to launch, a bit sad as I really feel this is Motorstorm spiritual successor and it had a rough launch.

    edit: apparently IQ is better on PS5 on the fidelity mode as well.

    [​IMG]
     
    #2553 jayco, Nov 21, 2020
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  14. Karamazov

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    seriously, must be some kind of bug or error that should be fixed as soon as they can.
     
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  15. function

    function None functional
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    Do you have any more information about the tooling issues around split memory?

    Maybe CDPR weren't unwise to stick with XDK. Optimise the crap out of the X1X version and then scale up from there, staying inside the optimal 10 GB.

    Will be interesting to see how it fares.
     
    #2555 function, Nov 21, 2020
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  16. function

    function None functional
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    Gotta admit, that make me laugh out loud.

    That has to be a lod bug or settings mistake, surely.
     
  17. tuna

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    It seems like DF has stopped creating H264 videos for most of their new videos. This is really bad for me since my computer has real problems with 4K 60 fps HEVC files. If they do not start uploading H264 files again I will stop my patreon (I can just use Youtube instead).
     
  18. iroboto

    iroboto Daft Funk
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    I'll ask Rich
     
  19. iroboto

    iroboto Daft Funk
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    I only know the memory commands seem incomplete or suboptimal. I have no idea what type of effect that has on the games. There seems to be some challenges for developers if they need to shuffle their memory around, and typically if all you're doing is working on Series X/S then, it's a non issue because you can lay out your memory from the get go. But not evreyone has that luxury except for 1P studios.
    But if you're juggling building out multiple platforms, and you find you need to shuffle memory, you're SOL it seems like, and if you shuffle it's going to be really impactful, they will be working on methods to get around this issue in future releases.

    This is just 1 aspect. But an important one to note.
     
  20. Shortbread

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    Hum, I'm starting wonder about a certain developer who was attacked about his comments dealing with PS5 and XBSX. And other developers agreed with his comments, but of course console warriors and corporate shills ruined any honest discussions to be had.
     
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