I can’t speak for PS5 because I don’t know what’s happening there. I just know that the GDK limits both series consoles from achieving anywhere close to their maximum potential. And I mean from a functionality perspective, not even talking about making existing functions higher performance. They got a lot of stuff important stuff they need to actually provide to developers before they can even optimize.I do think XSX will take a lead, but it might not be big enough. Tooling or no tooling, these consoles are relatively close. 20% more TF, but PS5 has 20% higher pixel fillrate. Geometry, cache, it all scales with higher clocks and it doesnt with more CUs and same amount of ROPs : )
I don’t know what it will mean for their performance; its just clear to me that the first release GDK shipped fairly bare bones so to speak.
we are just going to have to wait several months and that’s a huge ouch for MS. But that’s the reality of it. Keep the comparison videos coming and put pressure to fix shit up. DF uncovering a lot of details for everyone to see what’s wrong and ask questions.