I remember the thing would outright disable shadowmaps for the damn sun altogether.
well yeah were obviously going to see the biggest leap in a console generation ever regarding pure CPU performance?
Yeah for PSman1700 to say the generation ps4->ps5 CPU improvement is gonna 'obviously going to see the biggest leap in a console generation ever' is hilarious, not only will it not be obviously the biggest its prolly gonna be in the bottom half of the table of console CPU improvements everMIPS R3000 to EE was a big jump. EE to CELL was another big jump.
Would be silly anyway as when the biggest improvements in CPU performance happened, we didn't even count previous performance in FLOPS but in MIPS.Is there a table that lists all the Flops of consoles CPU's
I'll believe the "no load times" claim when I see it. I'm sure there will be some games that are essentially load screen free, but I'm doubtful it will be essentially eliminated on for the entire generation. I mean, there were cart based games (SNES, N64) that had loading screens. Whatever bandwidth the hardware provides, developers will find a way to saturate it, or find another bottleneck.Then we disagree. If AMD's RT solution is like Nvidia's that would be an amazingly suspicious coincidence and from what Sony have said about the performance of their solid state tech, we know it's nothing like what exists on PC so it's likely exploiting bespoke console architecture. There is a reason that no amount of money can eliminate loading times on PC and that is the fundamental PC architecture itself, which is a collection of abstracted arbitrated buses that come with a collection of bottlenecks.
You can't measure FLOP/S on processors that don't have FLOPs. Also, my vote for biggest CPU improvement is Master System to Genesis. Or maybe, Genesis to Saturn. Actually, it's probably Genesis to Saturn, because Saturn had a 68K plus the SH2's. Or maybe SNES to N64, because the SNES has a notoriously slow CPU, while 64 had the fastest of it's generation, so the gap is bigger.Would be silly anyway as when the biggest improvements in CPU performance happened, we didn't even count previous performance in FLOPS but in MIPS.
I'll believe the "no load times" claim when I see it. I'm sure there will be some games that are essentially load screen free, but I'm doubtful it will be essentially eliminated on for the entire generation. I mean, there were cart based games (SNES, N64) that had loading screens. Whatever bandwidth the hardware provides, developers will find a way to saturate it, or find another bottleneck.
That's all well and good, but from personal experience, load times don't scale linear with drive speed. For example, my desktop has 3 drives in it. I 240GB SSD boot drive, a 500GB M.2 that I install frequently used games, and a 4 TB mechanical drive that's 5400RPM. According to benchmarks, my SSDs are at least 5x faster than my slow mechanical drive. But I do occasionally load games off that slow drive, and it's slower, for sure, but I'd estimate that it's half as fast at best. So a 30 second loading screen is about minute off the HDD. It's noticeable, for sure, but it isn't anywhere near 1/5 the time when running off the M.2. Also, my mechanical drive is slower than the average PC drive, but on par with the drives in consoles (mine might have more cache), so the difference I notice is a bit more than what most PC gamers would notice.If it's 10x faster then 1 minute becomes 6 seconds, not many games are 1 minute to load so any loading will be minimal. I wonder also if even as you select a game it could begin 'background loading' it so even in that one second from highlighting a game to then selecting it loading time will be 'saved'.
That's all well and good, but from personal experience, load times don't scale linear with drive speed. For example, my desktop has 3 drives in it. I 240GB SSD boot drive, a 500GB M.2 that I install frequently used games, and a 4 TB mechanical drive that's 5400RPM. According to benchmarks, my SSDs are at least 5x faster than my slow mechanical drive. But I do occasionally load games off that slow drive, and it's slower, for sure, but I'd estimate that it's half as fast at best. So a 30 second loading screen is about minute off the HDD. It's noticeable, for sure, but it isn't anywhere near 1/5 the time when running off the M.2. Also, my mechanical drive is slower than the average PC drive, but on par with the drives in consoles (mine might have more cache), so the difference I notice is a bit more than what most PC gamers would notice.
That's all well and good, but from personal experience, load times don't scale linear with drive speed. For example, my desktop has 3 drives in it. I 240GB SSD boot drive, a 500GB M.2 that I install frequently used games, and a 4 TB mechanical drive that's 5400RPM. According to benchmarks, my SSDs are at least 5x faster than my slow mechanical drive. But I do occasionally load games off that slow drive, and it's slower, for sure, but I'd estimate that it's half as fast at best. So a 30 second loading screen is about minute off the HDD. It's noticeable, for sure, but it isn't anywhere near 1/5 the time when running off the M.2. Also, my mechanical drive is slower than the average PC drive, but on par with the drives in consoles (mine might have more cache), so the difference I notice is a bit more than what most PC gamers would notice.
That's all well and good, but from personal experience, load times don't scale linear with drive speed. For example, my desktop has 3 drives in it. I 240GB SSD boot drive, a 500GB M.2 that I install frequently used games, and a 4 TB mechanical drive that's 5400RPM. According to benchmarks, my SSDs are at least 5x faster than my slow mechanical drive. But I do occasionally load games off that slow drive, and it's slower, for sure, but I'd estimate that it's half as fast at best. So a 30 second loading screen is about minute off the HDD. It's noticeable, for sure, but it isn't anywhere near 1/5 the time when running off the M.2. Also, my mechanical drive is slower than the average PC drive, but on par with the drives in consoles (mine might have more cache), so the difference I notice is a bit more than what most PC gamers would notice.
Has Sony ever made claims about their console hardware pre-launch that haven't quite ended up being true?as @Jay says, it’s apples to oranges...they certainly wouldn’t be touting no loading if it wasn’t going to be close enough to no loading. Sure some of that may be a bit of trickery but who cares?
The longest load time you could get should be time to populate all the RAM. If 24 GBs (high ball) and 5 GB/s transfer speed (medium prediction) that'll be 5 seconds. Seek times add considerably to that when trying to load off HDDs, but these are tiny with SSD and a bespoke filesystem (we hope!). So the only other thing that could slow you down would be decompressing assets which shouldn't be used (aggressive packing is used for the download, which is unpacked to hardware friendly formats).All I'm saying is that I don't expect the lack of loading claim to remain true by the end of the generation, because even if developers properly leverage the SSD/File System/Secret Sauce, the deeper you get into a generation the more developers try to get from the hardware, and that bandwidth will get pushed to the limit.
And to everyone else telling me to check out Star Citizen and claiming that games will be SSD optimized... Yeah, I'm sure some will.
Has Sony ever made claims about their console hardware pre-launch that haven't quite ended up being true?
All I'm saying is that I don't expect the lack of loading claim to remain true by the end of the generation, because even if developers properly leverage the SSD/File System/Secret Sauce, the deeper you get into a generation the more developers try to get from the hardware, and that bandwidth will get pushed to the limit.