For the time, good enough.
The same can't be said about Shenmue 3.
What better real time facial animation had you seen in 1999.
For the time, good enough.
The same can't be said about Shenmue 3.
120+ FPS on a 2060, first world problems i guess
There's welcome confirmation of hardware-accelerated ray tracing features in the PS5 graphics core, along with an example from EA chief studio officer Laura Miele of how the technique may be deployed - specifically in calculating more realistic ambient occlusion and ray-traced shadows. We've seen these features in some of the Nvidia RTX-supported titles on PC and as a first step into real-time hardware ray tracing, it may not match up to what we're seeing in PC games like Control, but as with any console, expect to see developers get more from the technology as the generation progresses. In the meantime, a look at Nixxes' RTX implementation for Shadow of the Tomb Raider may give some idea of the kind of effect Miele is referring to.
In truth, the shift to solid-state storage is hugely important, not just in terms of access times and loading speeds but because it brings mass storage - and a colossus increase in data - much closer to the CPU and GPU than we've ever seen before. In its Scarlett trailer, Microsoft even refers to their SSD as 'virtual RAM' - and the implications here in leveraging the processor in ways we've never seen before becomes a little clearer. More detail and more variety resulting in richer and more compelling worlds. The sky's the limit.
It's an essential feature as I strongly suspect that the kind of expanded storage options we have on current generation machines won't be available on PS5 or indeed Project Scarlett - external storage is likely not fast enough, nor is the USB standard wide enough in bandwidth terms to match the consoles' bespoke SSD solutions, relegating it to back-up status only. Sony isn't taking about how much SSD space we'll get, but 1TB seems likely - akin to today's PS4 Pro or Xbox One X - but having to accommodate games that will be delivered on 100GB Blu-ray, a doubling of the standard disc size for titles of this generation.
There are some further takeaways from the Wired article that I enjoyed - specifically, the confirmation that the bizarre Brazilian patent for a new console-like (if rather extraordinarily shaped) design is indeed a PlayStation 5 development kit. Sony's designs for development hardware always make a statement, but rarely reflect the look of final consoles. However, with that said, doubling down on cooling does seem to be a key aspect of the dev kit design - more so than anything we've seen before.
Beyond that, those hoping for more on the processing power of the PlayStation 5 were left wanting. Microsoft produced teaser images for the Project Scarlett processor, which gave a vague idea of the system configuration, but Sony is keeping its powder dry for now. The confirmation of eight Zen 2 cores in the initial reveal really tells us all we need to know about the CPU side of the equation - this is a true generational leap. However, the graphics side of the equation remains unknown. The teraflop war is irrelevant now, as we saw in our apples-to-apples GCN vs RDNA compute face-off, not to mention how key Xbox One X titles have stacked up against PS4 Pro equivalents. Indeed, I wouldn't be surprised to see Mark Cerny double down on the philosophy seen in the Pro, with innovative solutions and smart design just as important as raw shader count, if not more so. As a consequence of this, a smaller processor means a more cost-efficient box - and Sony got the balance just right between performance and build cost with PS4.
Are these 4K Blu-Ray players?
I also managed to confirm it using my powers of English! :sly:The 4K UHD was confirmed somewhere - Japan I think.
I also managed to confirm it using my powers of English! :sly:
I feel sorry for DF, they need clicks and views off an article and video based off a Wired article that contains very little useful info. However, we're in the home straight now (that will mean something to Americans) and information will begin to trickle out intentionally or unintentionally and the articles and videos will roll and roll until Richard and Co will be able to afford solid gold cars and solid gold toilets!
I think DF covers the details very nicely, and has a realistic view of what to expect.
Occasionally products come out with no comparable basis to existing technology and that is likely the case for both the solid state tech in PS5 (and Xbox 4) and the hardware RT.
Well i think it's likely not to be the case, it will mostly be AMD hardware with some customization, possibly
I do not disagree with this!The days of Cell and Emotion Engine etc are over, and that's a good thing.