Oh, it's been open-sourced but not necessarily ported to (by) AMD yet.
It has been main physics engine in Unreal and Unity for years.The PhysX API buythe graphics company Nvidia is mostly CPU? This does not make sense to me.
It has been main physics engine in Unreal and Unity for years.
It has been main physics engine in Unreal and Unity for years.
Nvidia did not make physx originally, they bought it and have remade it to be one of the better CPU physics engines around.
I do not know if the GPU side has been in developement, they did Flex and other stuff though.
Thanks, looks like I have some catching up to do. (Again. )
Any good places to learn more about current status of physics engines?
But does it have a giant meat cubeOne of the largest developers using the Unreal Engine had this to say about developing their next game, Gears 5:
"We switched the physics engine, from PhysX to Havoc. Havoc is a much more performant physics engine."
https://www.windowscentral.com/gears-5-tech-talk-interview-xbox-one-pc
I think he means, much more performant on the GPU. On the CPU side of things PhysX is both more stable and performant, most engines use PhysX by default: Unreal, Unity, Northlight (Control), Glacier (Hitman), Crystal (Deus Ex), Luminous (Final Fantasy), RED (Witcher), 4A (Metro), Dunia 2, AnvilNext ..etc."We switched the physics engine, from PhysX to Havoc. Havoc is a much more performant physics engine."
https://www.windowscentral.com/gears-5-tech-talk-interview-xbox-one-pc
Thanks ^_^Excellent work on this one.
I STRONGLY doubt that. It also doesn't make sense. But that's out of topic here.Only because its free.
My bet is that this game was made for the X1, with it's memory bandwidth in mind.
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I STRONGLY doubt that. It also doesn't make sense. But that's out of topic here.
I think BRiT was referencing that Havoc is owned by Microsoft, hence it being free for their internal / first-party developers.
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