"Our first look at Marvel's Avengers based on the trailer. Is it just a CG movie or is it running in real-time? And what platform might it be running on? Checkerboarding or native 4K? You have questions, we have answers..."
IMHO, the game looks quite gorgeous, even if the characters have a certain cosplay look to them.
Hey @Dictator, just had an idea for a cool and potentially quite long-running series of content. How about exploring the impact of software by comparing first-year and last-year titles on a platform? Look at what devs started with, and then look at how, with experience and new techniques, they were able to stretch the machines more. Maybe you could get some devs to talk about it too, explaining what they learned from their first title and how they improved things and came up with clever solutions?
You'd be able to look at all the consoles, and look at multiple titles for each, perhaps looking a genre like SNES racing games one article, then SNES platformers another; whatever gives good contrast and shows real improvements.
let's revisit this post one year from nowI dont get Richard's idea about 8 chips with two 128bit bus and 12GB of RAM. For me, its more likely 16GB + DDR4 or full 20GB, 14Gbps 10 chips (3-4-3)
Lets do it This would result in same amount of RAM and less BW then Xbox One X if I am not mistaken.let's revisit this post one year from now
I think they meant 44 active CUs (so 48 on die) and honestly, if there is RT hardware there (even CU enhancement) and 320bit bus + Zen2 I cant see more fitting inside 360mm²-380m² die.Can't believe they missed the 10 chip layout..
Two buses makes no sense. :/
Otherwise DF did a good job as usual. 44 CUs for a 380mm SOC is a bit conservative, there is more than enough die space for an additional shader engine with 20 CUs and 32 ROPs.
like Richard would say, this is curious, and fascinating. You are not bad for a beginner. Let's see what happens, but yes numbers don't compute if that were the case.Lets do it This would result in same amount of RAM and less BW then Xbox One X if I am not mistaken.
Hey @Dictator, just had an idea for a cool and potentially quite long-running series of content. How about exploring the impact of software by comparing first-year and last-year titles on a platform? Look at what devs started with, and then look at how, with experience and new techniques, they were able to stretch the machines more. Maybe you could get some devs to talk about it too, explaining what they learned from their first title and how they improved things and came up with clever solutions?
I'm really hoping for 64 ROPs or more. Also, anyone read the comments on that youtube video? People are commenting on the lack of per object motion blur on Richards hands.Can't believe they missed the 10 chip layout..
Two buses makes no sense. :/
Otherwise DF did a good job as usual. 44 CUs for a 380mm SOC is a bit conservative, there is more than enough die space for an additional shader engine with 20 CUs and 32 ROPs.
I ve been following the news on this one and I am interested. The only problem is very expensive to import to my country which is a shame.Polymega, a all-in-one console that plays retro games from retro consoles, and even has a CD player.