The Evil Within 2: Xbox One X vs PS4 Pro Graphics Comparison + Frame-Rate test
No written article yet.
Tango Gameworks adds a fascinating vote of support for this generation's two enhanced machines. With the patch arriving at the tail-end of 2017, Xbox One X's native 3200x1800 update gives it a clear lead in image quality over PS4 Pro.
Resolution is a curious point; while the developer's 1.02 patch notes state 2240x1260 is the native res on PS4 Pro, multiple tests with the EU and US versions right now show a straight 1920x1080 on patch 1.03. We have contacted publisher Bethesda for more information, and will update the video as soon as we know more. In either case, Xbox one X gives a much more satisfying result with 4K selected - and while 30fps target isn't as rock-solid there, it's a better experience overall for those on ultra HDTVs.
Notes and images to pixel count from Dark1X @ResetEra https://www.resetera.com/posts/3236515/
This time, I helped pass judgement on this.
We tried both the EU and US version of the game (had to buy a second copy), we used multiple PS4 Pros, we captured on multiple capture devices, we had four people (including myself) pixel count shots, we spoke with the developer and basically did everything possible to double and triple check it.
We also checked across 3-4 different chapters to make sure dynamic res isn't in use. It's not. It's 1080p.
My guess? They specifically talk about getting faster performance by setting your PS4 Pro to 1080p - I bet there's a bug that is causing it to render out at 1080p in all modes. I have a feeling this was introduced AFTER the Pro patch since there was another patch after initial Pro support.
I remember trying this right after the Pro patch and thinking it looked sharper but never pixel counting but, in its current state, it's clearly just 1080p.
Some 4K shots showing the 1080p count.
Dark1X @RE https://www.resetera.com/posts/3237001/
Ah ha, yes, 1.02 also looked like 1260p to me.
So I'm starting to think it was 1.03 that broke Pro support. Wish we could roll it back to 1.02.
Also, NXGamer did some analysis on a previous version 1.02 of it and their pixie count came to 1260p, which seems to support DF's theory that the latest patch somehow broke something on 4Pro.
No written article yet.
Tango Gameworks adds a fascinating vote of support for this generation's two enhanced machines. With the patch arriving at the tail-end of 2017, Xbox One X's native 3200x1800 update gives it a clear lead in image quality over PS4 Pro.
Resolution is a curious point; while the developer's 1.02 patch notes state 2240x1260 is the native res on PS4 Pro, multiple tests with the EU and US versions right now show a straight 1920x1080 on patch 1.03. We have contacted publisher Bethesda for more information, and will update the video as soon as we know more. In either case, Xbox one X gives a much more satisfying result with 4K selected - and while 30fps target isn't as rock-solid there, it's a better experience overall for those on ultra HDTVs.
Notes and images to pixel count from Dark1X @ResetEra https://www.resetera.com/posts/3236515/
This time, I helped pass judgement on this.
We tried both the EU and US version of the game (had to buy a second copy), we used multiple PS4 Pros, we captured on multiple capture devices, we had four people (including myself) pixel count shots, we spoke with the developer and basically did everything possible to double and triple check it.
We also checked across 3-4 different chapters to make sure dynamic res isn't in use. It's not. It's 1080p.
My guess? They specifically talk about getting faster performance by setting your PS4 Pro to 1080p - I bet there's a bug that is causing it to render out at 1080p in all modes. I have a feeling this was introduced AFTER the Pro patch since there was another patch after initial Pro support.
I remember trying this right after the Pro patch and thinking it looked sharper but never pixel counting but, in its current state, it's clearly just 1080p.
Some 4K shots showing the 1080p count.
Dark1X @RE https://www.resetera.com/posts/3237001/
Ah ha, yes, 1.02 also looked like 1260p to me.
So I'm starting to think it was 1.03 that broke Pro support. Wish we could roll it back to 1.02.
Also, NXGamer did some analysis on a previous version 1.02 of it and their pixie count came to 1260p, which seems to support DF's theory that the latest patch somehow broke something on 4Pro.