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Reynaldo
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AMD FSR antialiasing discussion
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Reynaldo
replied to the thread
Digital Foundry Article Technical Discussion [2022]
.
I stand corrected. I didn't realize pre-patch had DX12 support too. Been a while since I booted up the game on my rig.
Yesterday at 1:47 AM
Reynaldo
replied to the thread
Digital Foundry Article Technical Discussion [2022]
.
In RE2’s case, they’re 2 different builds of the game. Pre-RT patch only supports DX11, RT Build is DX12 only.
Yesterday at 1:32 AM
Reynaldo
reacted to
pjbliverpool's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
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Like
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I'd strongly disagree with this. In fact if disinformation is being output by an otherwise seemingly reliable source, the worst thing...
Thursday at 1:07 PM
Reynaldo
reacted to
iroboto's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
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Like
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Definitely the largest difference between Alex and Michael is the methodology and process. Alex aims to explain his knowledge to the...
Wednesday at 7:59 PM
Reynaldo
reacted to
pjbliverpool's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
with
Haha
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Personally I enjoy NXGs videos because they're like an Easter egg hunt. The game is to find and subsequently pull apart this week's...
Wednesday at 7:58 PM
Reynaldo
replied to the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
.
DF are very careful to not present things as facts unless they have confirmation from devs or are sure that they are right. Of course...
Wednesday at 6:36 PM
Reynaldo
reacted to
cwjs's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
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Like
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Hey, wasn't singling you out (I actually missed that in your post, another poster on the same page mentioned them too) I just see it get...
Wednesday at 6:26 PM
Reynaldo
reacted to
PSman1700's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
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Like
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Not to forget the attack on DF which was very weird.
Tuesday at 9:45 PM
Reynaldo
reacted to
Albuquerque's post
in the thread
GPU Ray Tracing Performance Comparisons [2021] *spawn*
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Keep in mind, you're talking about six quarters here, not five (Q4 2020, Q1 2021, Q2 2021, Q3 2021, Q4 2021, Q1 2022) JPR says that...
Tuesday at 5:10 PM
Reynaldo
reacted to
pjbliverpool's post
in the thread
GPU Ray Tracing Performance Comparisons [2021] *spawn*
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Like
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No, it's likely many, many more by now. https://www.tomshardware.com/news/ethereum-miners-have-spent-15-billion-on-gpus 73.5m...
Tuesday at 1:30 AM
Reynaldo
reacted to
Silent_Buddha's post
in the thread
Forza Horizon 5 [XO, XBSX|S, PC, XGP]
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If it's just a token with no object association then you don't even need the token. That's the whole problem with NFTs, outside of a...
Jun 20, 2022
Reynaldo
reacted to
Remij's post
in the thread
Digital Foundry Article Technical Discussion [2022]
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Well in that case real-time cinematics which use the highest level quality of character models, additional lighting, and camera angles...
Jun 19, 2022
Reynaldo
reacted to
Remij's post
in the thread
Digital Foundry Article Technical Discussion [2022]
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This is one where I can't say I agree with Alex's take on the 1min and 5min trailers. He's concerned about the 1 min trailer being...
Jun 19, 2022
Reynaldo
reacted to
Flappy Pannus's post
in the thread
Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]
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I've gone back and forth between RE3 and RE2 on my PS5 and PC with and without interlaced mode, the PS5 is absolutely using...
Jun 18, 2022
Reynaldo
reacted to
iroboto's post
in the thread
The Last of Us, Part 1 Remaster Remaster [PS5, PC] [2022-09-02]
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If we are talking about 'combat and gameplay design' here. I'm not talking about game design - mixed in with emotional story...
Jun 16, 2022
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