Digital Foundry Article Technical Discussion [2018]

Discussion in 'Console Technology' started by Shifty Geezer, Jan 1, 2018.

Thread Status:
Not open for further replies.
  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,410
    But that is still very dependent on how long a gamer is expected to remain in certain areas, which depends on the gamer type. Even if you look at a Multiplayer Map, a single level could have many different values because of how the map plays which depends on the game mode; TeamDeathMatch plays vastly different than King of the Hill or Capture The Flag. Each Map+GameMode combination will also have different sections if the team is going for power weapons or support positions. A single map could easily have small zones (indoor corridors), large far zones (outdoor sniping), and medium zones (transition hot-points or choke points).

    Talk about High Complexity with High Effort required with perhaps little to no appreciation for the net result.
     
  2. Globalisateur

    Globalisateur Globby
    Veteran Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,592
    Likes Received:
    3,411
    Location:
    France
    The same reasoning could be applied to framerates.
     
  3. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,410
    Yes, completely agree.

    Maybe also worth noting if the Res@FPS is during user controllable sequences or during cut-scenes (or other different behavior sections like Tutorial or Introductory Levels), since there's a few engines now with peculiar adjustments to drop down FPS but increase Res during cinematics even if the hardware can easily handle higher FPS at slightly lower Res.

    Though some caveats may need to apply if you're running VRR at over 60fps.

    Definitely plenty of various trade-offs are made in games which makes for complications in capturing the details and presenting to others if you're an outside party performing the tasks.
     
  4. bunge

    Regular

    Joined:
    Nov 23, 2014
    Messages:
    725
    Likes Received:
    513
    Different gamers don’t necessarily matter. If we understand the max and min technically of what a game is capable of then gamers will settle into their preferred style and know and they’ll know what to expect.
     
  5. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,410
    Meltdown and Spectre: does patching your PC impact game performance?
    Security fixes hit some applications hard - but does that include gaming?

    http://www.eurogamer.net/articles/d...-cpu-security-flaws-impact-gaming-performance

    It's been described as one of the most serious PC security issues we've ever seen. Headlines have been dominated by the news that there's a serious flaw in the hardware design of Intel microprocessors, going back over 20 years and covering millions upon millions of CPUs still in use today. If your gaming PC is based around an Intel processor, it's vulnerable to the recently revealed 'Meltdown' exploit. Side by side with Meltdown is another serious security problem, dubbed 'Spectre' - which has the potential to affect your PC, smartphone or tablet, regardless of whether or not it has Intel technology at its core.

    So at the very basic level, what's at risk here? Essentially, Meltdown allows malware to gain access to protected memory within your CPU, areas within your processor that should be impossible to access. Sensitive data of just about any description is potentially accessible. Spectre offers another vector in acquiring sensitive data, to the extent that, although more difficult to deploy, it may well be causing headaches months or even years from now.

    In the short term, fixes are being rolled out - and more may yet follow - and the concern is that performance may be significantly impacted. Epic Games recently revealed the extent of the hit for its Fortnite gaming servers, with a revealing graph showing a huge spike in CPU utilisation once the Meltdown patches were installed. The question is to what extent the patches - such as they are now - will impact the average gaming PC.

     
  6. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,999
    Likes Received:
    3,720
    So Meltdown is specific to Intel, but Spectre affects all CPUs?
     
  7. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    i liked this post to say yes to both answers. But then I realize that wasn't clear.
    So
    Yes; Yes.
     
  8. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    Meltdown at a minimum affects the ARM A75 and at least some Apple CPUs.
    There are unknowns as to other vendors that have ARM derivatives like Qualcomm, or architectures like IBM's SystemZ and POWER. The statements concerning them are ambiguous.

    Various CPUs that do not speculative extensively enough can be immune to both. The Apple Watch is unaffected by either, per Apple.

    edit: Posting error made me miss Intel's range and unknowns concerning Nvidia or other ISAs not being often reported on.
     
    DSoup likes this.
  9. turkey

    Veteran

    Joined:
    Oct 21, 2014
    Messages:
    1,112
    Likes Received:
    883
    Location:
    London
    It seems that the developer has spoken and gone into some depth on how their game approaches this and offers some numbers to how the game scales overall on screen resolution

    http://34bigthings.com/redout-a-technical-analysis-on-the-offline-dynamic-resolution-scaler/

    it seems like a novel solution given track racing such as theirs is somewhat deterministic on view and load.
     
  10. Billy Idol

    Legend

    Joined:
    Mar 17, 2009
    Messages:
    6,067
    Likes Received:
    907
    Location:
    Europe
    Cudos to the devs for this article. Nice!

    Cool way of doing the scaler...I wonder if they could have used machine learning to train the offline scaling?

    If I understand the article right, only 2% of the time the resolution is 1080p?!?!

    What the heck DF!!!! What did you measure??

    Meh, DF needs better QA if this debacle is really true...this would also explain why the devs went mad.
     
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    There's a new patch coming, so the data might not correlate between what they present now vs what was measured manually last week.

     
    #51 TheAlSpark, Jan 11, 2018
    Last edited: Jan 11, 2018
    RootKit and BRiT like this.
  12. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
    Spectre, where it develops and and the measures potentially required to combat it in the future, and the performance impact from those measures, could be considerable. It's too early to say. The shadow of Spectre will likely be long. :yep2:

    Other vendors are talking to customers direct, this has been going on for a while. :yep2:
     
    BRiT likes this.
  13. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    I did find Nvidia's updates and advisories for various Jetson and Tegra products.
    While I don't think I've found a clear indication for the first Denver due to Nvidia's having different variants of the Tegra K1 with ARM versus Denver, there's something of a game of omission for the Tegra products with respect to Meltdown that might mean that it is.
    http://nvidia.custhelp.com/app/answers/detail/a_id/4616

    The Jetson TX2 uses Denver 2, and Nvidia indicates there are mitigations for meltdown.
    http://nvidia.custhelp.com/app/answers/detail/a_id/4617
     
    BRiT likes this.
  14. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
    From where I sit, in my ivory tower, it looks like the public communication is limited to the companies who directly or indirectly sell to the public. Everybody else, is talking but not publicly. Frankly, it's an easier conversation when both sides understand the issue and you don't have to worry about the media confusing the issue or misreporting things, but I think ARM's comms were ace. No bullshit, no legal bullet dodging, just what you want and need to know :yes:
     
    BRiT likes this.
  15. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    Per this, IBM has confirmed Meltdown and Spectre for Power, although for me the links don't currently work.
    http://www.zdnet.com/article/meltdo...mware-and-os-fixes-for-vulnerable-power-cpus/
    System Z is still unclear.

    For IBM, the first rumblings were from Redhat, where the open-source communication channel cannot be closed. Other rumors are that a chunk of this uncertainty is related to IBM's scrambling to respond.
     
  16. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
  17. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
  18. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
    :runaway:
     
  19. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,410
    That dev article was being ripped apart in the ResetEra thread yesterday. I have not had a chance to see what they state explicitly or how things have faired today.
     
  20. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    I was able to view the page later, and after some digging around I did find an entry for a Power 8 firmware documenting fixes for all three exploits. I didn't dig any further, so I am taking the news and Redhat statements indicating this extends to Power 7.
    There's something incoming for Power 9, and research is underway for prior Power generations.
    System Z is not something as readily browsed for.
     
    DSoup likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...