GIF comparision based on dot50cal's image set.
Picture 5 is clearly motion blur IMO. The floor texture tiles are offset 2 pixels down and left (or up and right!) in the bottom left of the screen but offset by a narrow gap in other parts of the scene. I'd say the camera was rotating a little and two images are being superimposed, but that doesn't tally with the figures. Not sure what's happening there.
Shots I took from the demo. 360 has higher res textures, lighting (in some situations) and seems to have more AA (4x?) Though the frost enemies have better shaders on the PS3.
http://dot50cal.the-horror.com/gaf/dmc4/PS31.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3601.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS32.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3602.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS33.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3603.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS34.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3604.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS35.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3605.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS36.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3606.jpg
http://dot50cal.the-horror.com/gaf/dmc4/PS37.jpg
http://dot50cal.the-horror.com/gaf/dmc4/3607.jpg
Why even have shadows when they look like this?
texture resolution are the same too
With all respect, how did you arrive to that conclusion?
Some of the shots, e.g. the opera house carpet, definitely look like lower-res textures on the PS3 to me.
Off topic it may be, but I'll write my first impressions of the demo.
Very disappointed.
Nice graphics, with framerate, textures and all but the demo felt so last gen with abrupt camera changes, teleporting doors, etc.
I can't say much about core gameplay since the demo didn't care to help me beyond R1 button (First time DMCer), but difficulty was such that triangle and O were enough.
And putting a time limit isn't the smartest thing to do either.
I would like to hear if there is a secret that makes whole thing enjoyable before I delete the demo. As of now it ranks well below Conan and NGS (demo of which was quite good despite the exact same last gen presentation).
true these horrible shadows are better than none.Trust me, it's worse without them
This is the worst case for the perspective-correcting family of shadowing algorithms, when the camera direction almost coincides with the light direction - so this shot is a particularly bad one. You can achieve similar shots in most modern games, because of the ubiquity of this family of algorithms.
I feel like a retard, but Im stuck. In the cathedral, where do you go? I got the skull thing that lets you retrieve things from afar. Then after that, I cant get to the other door thats on the map, and that you can see. Ive tried jumping from the tumbled ledge, but cant make it. Im sure its an easy thing.. but for some reason Im stuck. :/