Devil May Cry 4 @ TGS

I want to believe Quaz51's words about texture quality as a PS3 owner but my eyes telling me X360 version is better :] ...

Depends on the set up. Based on what this guy is showing, I would say the PS3 looks better (colour wise) but that is simply a calibration thing... textures seems identical!!!

http://ps3forums.com/showpost.php?p=2418117&postcount=80

PS Dot50Cal what kind of component cable are you using on the PS3?
 
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Depends on the set up. Based on what this guy is showing, I would say the PS3 looks better (colour wise) but that is simply a calibration thing... textures seems identical!!!

http://ps3forums.com/showpost.php?p=2418117&postcount=80

PS Dot50Cal what kind of component cable are you using on the PS3?

Official 360 / PS3. Heres two more:

http://dot50cal.the-horror.com/gaf/dmc4/PS39.png
http://dot50cal.the-horror.com/gaf/dmc4/3609.png

They are still a bit compressed from the video codec, but they dont have the JPG artifacts as the others do.

Last ones I'll do unless someone requests something specific/meaningful. These are completely lossless, so there aren't any compression artifacts.

http://dot50cal.the-horror.com/gaf/dmc4/PS38.png
http://dot50cal.the-horror.com/gaf/dmc4/3608.png

I tested applying a slight sharpen effect on the PS3 version and it looks like a dead match for the 360 one. Can anyone say if the 360's default output is sharpened more? Also, which would you say is lighting more correctly here, because there are certainly differences. I'm beginning to wonder if the PS3 has some post processing effects being applied thats making the textures appear lower resolution when they aren't.
 
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Official 360 / PS3. Heres two more:

http://dot50cal.the-horror.com/gaf/dmc4/PS39.png
http://dot50cal.the-horror.com/gaf/dmc4/3609.png

They are still a bit compressed from the video codec, but they dont have the JPG artifacts as the others do.

Last ones I'll do unless someone requests something specific/meaningful. These are completely lossless, so there aren't any compression artifacts.

http://dot50cal.the-horror.com/gaf/dmc4/PS38.png
http://dot50cal.the-horror.com/gaf/dmc4/3608.png

I tested applying a slight sharpen effect on the PS3 version and it looks like a dead match for the 360 one. Can anyone say if the 360's default output is sharpened more? Also, which would you say is lighting more correctly here, because there are certainly differences. I'm beginning to wonder if the PS3 has some post processing effects being applied thats making the textures appear lower resolution when they aren't.

It feels that at least some of the 360 textures are more sharp, like the ground tiles...
 
It feels that at least some of the 360 textures are more sharp, like the ground tiles...

could just be because the contrast is a bit off or a minor difference in the lighting, but it does seem there's an area in the light (2nd last image set, left side wall tiles and floor tiles just below) where the ps3 image seems washed out, but on the wall it seems all the detail is there, perhaps the floor is just too dark to tell.

/shrug close enough to the same imo, assuming the frame rate is the same
 
the ps3 version has motion blur, which the 360 version seems to lack. if i use my tv's freeze function while rotating the camera, the blurring in the ps3 version is obvious. i don't see anything similar in the 360 version. maybe dot50cal could produce captures that confirm this.

i think it's this and perhaps some other post-processing effects that account for those comparisons in which the 360 version appears much sharper -- just eyeballing both versions, i don't there's any real difference in texture resolution
 
Sorry, I think I'm missing the point, how does that explain the excessive blurriness in the PS3 version?

the ps3 version isn't blurry at all.THe 360's is a little oversharpened ( allmost shimering).Looks a lot like a forced mipmap bias.The textures/assets are exactly the same.
 
the ps3 version isn't blurry at all.THe 360's is a little oversharpened ( allmost shimering).Looks a lot like a forced mipmap bias.The textures/assets are exactly the same.

Um, I agree on the texture assests being the same and on the 360 comments, but that doesn't explain the difference in shots like these:

http://i27.tinypic.com/2h3q34m.png 360
http://i28.tinypic.com/2d18o60.png PS3

It doesn't look at all like motion blur to me, am I being an incredible dunce, perhaps?
 
the difference in those shots is motion blur -- those shots are from a scripted camera pan. if you walk around that area and compare textures, the two versions look nearly identical. the 360 version does appear slightly sharper, but that comparison certainly isn't representative, and i suspect the difference has more to do with filtering and gamma than texture resolution.
 
Definitely leaning towards LOD Bias + Motion Blur on some scenes for PS3. Seems like the textures may indeed be the same. That would explain why that puppet monster looks so puke inducingly oversharped in that 360 shot I posted a while back. This begs the question: Why doesn't the 360 have this blur effect?
 
the difference in those shots is motion blur -- those shots are from a scripted camera pan. if you walk around that area and compare textures, the two versions look nearly identical. the 360 version does appear slightly sharper, but that comparison certainly isn't representative, and i suspect the difference has more to do with filtering and gamma than texture resolution.

Seems to be similar to what our 'resident expert' concludes in the Neverending Upscaling thread:

on the demo ingame i seen more edge with no AA visible on the X360 version than PS3 version, for exemple i can take a photo of one edge that have visible AA2x (and classic MSAA, not exotic method) on PS3 version and no AA visible on X360 version, the same edge on the same object
but i don't compared cut-scenes (it's more difficult) which are different rendering/AA perhaps (majority of Gaf screenshot comparaison are Cut-scene screenshot)

ok i see the problem...
the PS3 version have a persistence effect (blend frame + frame -1) that blur the image in movement, no persistence effect on the X360 version (thanks pause mode on my TV) why? i don't know
but the two version are 720p MSAA 2x and same texture resolution
 
It looks like some kind of slight motion blur or bloom effect. Some lines seem duplicated for some weird reason
 
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