I want to believe Quaz51's words about texture quality as a PS3 owner but my eyes telling me X360 version is better :] ...
Depends on the set up. Based on what this guy is showing, I would say the PS3 looks better (colour wise) but that is simply a calibration thing... textures seems identical!!!
http://ps3forums.com/showpost.php?p=2418117&postcount=80
Depends on the set up. Based on what this guy is showing, I would say the PS3 looks better (colour wise) but that is simply a calibration thing... textures seems identical!!!
http://ps3forums.com/showpost.php?p=2418117&postcount=80
PS Dot50Cal what kind of component cable are you using on the PS3?
Official 360 / PS3. Heres two more:
http://dot50cal.the-horror.com/gaf/dmc4/PS39.png
http://dot50cal.the-horror.com/gaf/dmc4/3609.png
They are still a bit compressed from the video codec, but they dont have the JPG artifacts as the others do.
Last ones I'll do unless someone requests something specific/meaningful. These are completely lossless, so there aren't any compression artifacts.
http://dot50cal.the-horror.com/gaf/dmc4/PS38.png
http://dot50cal.the-horror.com/gaf/dmc4/3608.png
I tested applying a slight sharpen effect on the PS3 version and it looks like a dead match for the 360 one. Can anyone say if the 360's default output is sharpened more? Also, which would you say is lighting more correctly here, because there are certainly differences. I'm beginning to wonder if the PS3 has some post processing effects being applied thats making the textures appear lower resolution when they aren't.
It feels that at least some of the 360 textures are more sharp, like the ground tiles...
Looks like Mipmap lod Bias probably forced.Every level one (mip) texture are the same in both versions.
Sorry, I think I'm missing the point, how does that explain the excessive blurriness in the PS3 version?
Sorry, I think I'm missing the point, how does that explain the excessive blurriness in the PS3 version?
Quaz51 said both versions are using 2xAA (not quincunx for PS3).Quincux AA?
the ps3 version isn't blurry at all.THe 360's is a little oversharpened ( allmost shimering).Looks a lot like a forced mipmap bias.The textures/assets are exactly the same.
the difference in those shots is motion blur -- those shots are from a scripted camera pan. if you walk around that area and compare textures, the two versions look nearly identical. the 360 version does appear slightly sharper, but that comparison certainly isn't representative, and i suspect the difference has more to do with filtering and gamma than texture resolution.
on the demo ingame i seen more edge with no AA visible on the X360 version than PS3 version, for exemple i can take a photo of one edge that have visible AA2x (and classic MSAA, not exotic method) on PS3 version and no AA visible on X360 version, the same edge on the same object
but i don't compared cut-scenes (it's more difficult) which are different rendering/AA perhaps (majority of Gaf screenshot comparaison are Cut-scene screenshot)
ok i see the problem...
the PS3 version have a persistence effect (blend frame + frame -1) that blur the image in movement, no persistence effect on the X360 version (thanks pause mode on my TV) why? i don't know
but the two version are 720p MSAA 2x and same texture resolution