Deano had a interesting post in his blog. Which brings up the challenges in making games today. Do others feel the same way? What size team would you like to work with? Is specialization a hindrance? Is burnout going to become a trend?
Big mainstream games at the moment aren’t fun to work on… We are so stuck doing the non important stuff (1000 facial mocaps and shaders on 10 processors with actors and cameramen straight out of hollywood…) that the actual process of making the important bit (the gameplay) has becomes nasty…
It sucks, its no fun and given how much work everybody (code, art, design, qa and production) has to do to make a game, having it being no fun, really isn’t good. I’m not sure every big game development isn’t fun but I’ve never seen one (and I’ve worked on several). <snip>