Such signalling rate would push 6.4 Gbps with 2 pins per bit (differential signalling).
Sounds about right which makes it 100GB/sec for a 128-bit memory bus though I heard the XDR going into PS3 will be a downgraded version.
Such signalling rate would push 6.4 Gbps with 2 pins per bit (differential signalling).
PC-Engine said:Such signalling rate would push 6.4 Gbps with 2 pins per bit (differential signalling).
Sounds about right which makes it 100GB/sec for a 128-bit memory bus though I heard the XDR going into PS3 will be a downgraded version.
version said:Vince said:Bohdy said:Its seems unlikely (silly even) that the overhead is referring to "per-pin" bandwidth.
Um, well, correct me if I'm wrong, but how likely is it that Cell's off-die communication (6.4Gbit/sec) is less than the infamous EE -> GS bus in the PlayStation2?
For a 4.6GHz processor, I'm going to guess that the fact that Yellowstone/XDR just happens to be 6.4Gbit/pin when the base clock is 800MHz is the more likely scenario.
between cell and gpu will 128 pin
6.4gb/pin*128= 102.4 Gbyte/s
Maybe the chip was designed to run at that temperature? Do you realize how hot Apple's G5's get?london-boy said:Errm... How can this thing run and not blow up after 0.00001 secs at 85C??
Memory bus and GPU-CPU interconnect aren't the same thing though - just look at PS2 if you need evidenceSounds about right which makes it 100GB/sec for a 128-bit memory bus though I heard the XDR going into PS3 will be a downgraded version.
Fafalada said:We're supposed to be outputting generated data from all those APUs, which means MORE traffic to the GPU not LESS Sony
Fafalada said:Memory bus and GPU-CPU interconnect aren't the same thing though - just look at PS2 if you need evidenceSounds about right which makes it 100GB/sec for a 128-bit memory bus though I heard the XDR going into PS3 will be a downgraded version.
one said:Brimstone said:So Microsoft, Nintendo, and Sony all have the same basic processor? They all have POWER.
IBM, Sony, Sony Computer Entertainment Inc. and Toshiba Unveil Cell Processor
Companies Released First Details of Multicore Chip Comprising Power Architecture and Synergistic Processor
CELL is just a codename name like Nintendo's Gekko CPU. POWER is used explicitly.
So the system software which controls hardware is much more important in the next-gen. I bet Cell is useless without smart OS.
Brimstone said:Also the "open platform" statements from IBM.
PC-Engine said:Just wanted to point out that Yellowstone uses 4 level signaling while XDR use 2 levels.
well..a lot of stuff is not being mentioned, even 128KB sram was not mentioed (AFAIK there is 256 kb SRAM per APU ) and no other kind of L1/L2/L3 cache..Jaws said:So why no mention of eDRAM? Stream processors don't need eDRAM if their memory heirachies are tiered?
It could be enough..but who knows? we really need details we don't have at the moment to make an educated guess, even if without eDRAM I don't know how they think to keep that thing feeded with fresh data to processWe have 128*128bit APU registers, 128KB SRAM LS, PU (Power core) cache, L1/L2/L3, and Yellowstone RDRAM? Is that sufficient in the absence of eDRAM?
nAo said:well..a lot of stuff is not being mentioned, even 128KB sram was not mentioed (AFAIK there is 256 kb SRAM per APU ) and no other kind of L1/L2/L3 cache..
EETimes said:They include a 128-kbyte local pipe-lined SRAM that goes between the stream processor and the local bus, a bank of one hundred twenty-eight 128-bit registers and a bank of four floating-point and four integer execution units, which appear to operate in single-instruction, multiple-data mode from one instruction stream. Software controls data and instruction flow through the processor.
nAo said:(AFAIK there is 256 kb SRAM per APU )
They include a 128-kbyte local pipe-lined SRAM that goes between the stream processor and the local bus, a bank of one hundred twenty-eight 128-bit registers and a bank of four floating-point and four integer execution units, which appear to operate in single-instruction, multiple-data mode from one instruction stream. Software controls data and instruction flow through the processor.
Jaws said:Where did you read 256KB SRAM? The EEtimes article states 128KB SRAM?
Vince said:nAo said:well..a lot of stuff is not being mentioned, even 128KB sram was not mentioed (AFAIK there is 256 kb SRAM per APU ) and no other kind of L1/L2/L3 cache..
New source needed :
EETimes said:They include a 128-kbyte local pipe-lined SRAM that goes between the stream processor and the local bus, a bank of one hundred twenty-eight 128-bit registers and a bank of four floating-point and four integer execution units, which appear to operate in single-instruction, multiple-data mode from one instruction stream. Software controls data and instruction flow through the processor.
Its seems unlikely (silly even) that the overhead is referring to "per-pin" bandwidth.
And I would like to hear something more solid than conjecture about "stream-processors" as right now they are sounding like they are right up there with Supeman and Batman
And each processing element is connected to its neighbors in the cell by high-speed "highways." Designed by Rambus Inc. with a team from Stanford University, these highways — or parallel bundles of serial I/O links — operate at 6.4 GHz per link.