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I wouldn't describe WWZ as being simpler. It's different and has the advantage (IMO) of running on a custom in-house engine unlike Days Gone.world war Z has bigger hordes, but the graphics are simplier, and don't know about the AI behavior.
I wouldn't describe WWZ as being simpler. It's different and has the advantage (IMO) of running on a custom in-house engine unlike Days Gone.
has a lot of bugs though as it is also evident at the end of the video
But great work overall for their size
Not saying it's not impressive, cause it is, but we have had games with hundreds and hundreds of characters on screen at once for many years, on previous generations too.
I agree but the crowd is far less dynamic in those games.
Most of of time, you see hundreds of rather static characters. I've never seen something like in Days Gone before.
I appreciate the positive comments on how the game looks, I really do.
I cut together a video of me running around one of my favorite areas in the game. There is a little row of abandoned rental cabins in the far west of the lost lake region. The art team did a really fantastic job so I wanted to show it off little a bit.
Cheers
Btw, here's another thing that really bugs me about the game: loading times everywhere.
Do hordes become a more prevalent thing later in the game? I have yet to encounter even one in 8 hours or so.
I wonder why they can't stream the video and play it realtime without the loading either side.
Doesn't use pre-recorded videos, fwiw