Sounds like the sorts of mechanics BotW was praised for.
So, hordes move like in World War Z. I was at NERO site near somebody's gravestone (part of the main story line) and if you cut all the way to the end you look down a sheer rock wall about 20-25ft high. Below me there was a 50+ freaker horde. The moment thy saw me they started swarming towards the rock wall and not knowing they massed and climbed, I thought I was safe.
Turns out I was wrong. So bang my goes plan to use verticality to my advantage.
Do hordes become a more prevalent thing later in the game? I have yet to encounter even one in 8 hours or so.
That sounds fantastic.
I found one horde hour after starting game, at the Nero station with the crashed train. I sneaked into the Nero station so that I would not have to fight them, I'm way underleveled/underequipped.
Do hordes become a more prevalent thing later in the game? I have yet to encounter even one in 8 hours or so.
They don't really push you toward horde encounters until you have access to some good gear.
Yeah, they are there, but I've been way too scared to take the hordes on, and I've played like 3-4 hours every day since release!
has a lot of bugs though as it is also evident at the end of the video2 things that impresses me a lot in this game. One graphically and one technically.
Graphically : the shadows everywhere.
Technically : the hordes. Honestly, i though such a thing was nearly impossible this gen due to the weak CPU. Seriously, did we ever see something like that in any game ? I mean Days Gone made something that was never made before and it's really impressive.
Just look at that :
I really hope Days Gone will sell well because it is clear that Bend put a lot of work in this game. They're a small studio, that's their first AAA, they didn't even have their own engine and yet they managed to produce a game that is impressive by many standards.
has a lot of bugs though as it is also evident at the end of the video
But great work overall for their size