I just ordered it form Newegg for $30. I like getting games half off and all patched up.
The start is pretty slow, the story takes a while to get going - it's probably 8+ hours - you'll know it when you hit the third community.Played it for 6 or 7 hours, waiting for it to get exciting eventually. Wasn't happening unfortunately and so I stopped.
The beginning does have a gentle, guided introductory area vibe to it. I will reserve judgement until I experience a horde.
And this is no bad thing. Too many games open then bombard the player with mechanic after mechanic that they never have some time to experiment with, so the player will quickly forget and then will struggle latter because scenarios are predicated on your understanding and using tactics rushed through in the early game.
A bunch of games I've played have been do this twice and I think I've done it right, but not really been sure and the game is then okay, you've "mastered" that now do that, now do this and I'm lost. Particularly in an open world game, I like a mission or section where I get to repeatedly re-try something where I am in control. Can X see move if I move at Y speed, can X see me if I move beyond behind X etc. Will pressing R2 not punch that guys horse.
But Days Gone doesn't have any particularly new or inventive mechanics that would befuddle anyone who played as much as a single open world game in the past decade. It's a third person shooter with driving, a litle bit of simplistic stealth and crafting. Same as every other open world game. That's not something in need of an 8-hour tutorial.
I finished it, I liked it alot. It was less about zombies/freakers and more about how humans act towards each other wehn lawlessness takes over. Good storytelling and interesting setting. I still get a high heart rate at the site of a herd and dread trying to take one down. The game is like the good parts of Far Cry 5 mixed with a bit of Last of Us and Assassin's Creed. My GOTY this year so far.
The biology of these zombies is also nonsense. They bite people and infect them which creates the numbers, but they don't eat anything or drink. Their human biological systems would quickly fail and they'd all die out unless they eat, at which point they'll eat each other or people and not infect people en masse. Weapons would also be as effective against them as people. They may ignore pain but they'll still bleed out.
In the event of a super infectious zombie apocalypse, just sit indoors for a few months and it'll all blow over.
Have zombies ever required sustenance in any form of media? I cant think of any at the moment.
But I imagine the game is about killing a lot of zombies or infected?
The biology of these zombies is also nonsense. They bite people and infect them which creates the numbers, but they don't eat anything or drink. Their human biological systems would quickly fail and they'd all die out unless they eat, at which point they'll eat each other or people and not infect people en masse. Weapons would also be as effective against them as people. They may ignore pain but they'll still bleed out.
In the event of a super infectious zombie apocalypse, just sit indoors for a few months and it'll all blow over.
The biology of these zombies is also nonsense. They bite people and infect them which creates the numbers, but they don't eat anything or drink.