There is nothing outdated about rasterized games. What I'd argue are still the three best looking games on the market today - Plague Tale Requiem(at launch), Horizon Forbidden West and Forza Horizon 5 - all achieve their amazing visuals without ray tracing.Cherrypicking would have been Portal RTX...
And it doesnt make sense to use outdated rasterizing games in which the API and the engine is limiting a 4090. Pathtracing is a much better indicator for performance progression.
As for pathtracing - the fact that a game as old and simple as Portal 1 takes such extreme hardware to run with pathtracing suggests that it's never going to be viable for actual modern games. At least not for a very long time. The visual benefit you get from it is so small compared to the other things you could push with that same performance overhead. Portal RTX has its flair, but isn't remotely comparable to the graphics of Horizon Forbidden West, for instance. One is miles more impressive overall, without using any ray tracing of any kind.
We'll need to reach a heavy roadblock in terms of what developers can do with extra power before path tracing becomes any kind of rational choice for modern AAA titles.