Now all they need is to run properly.Dead space remake, Harry Potter game now this and next week Atomic Hearth ... damn this year is a real treat for pretty looking games and its only February
This is at 1440p, Portal's regular settings are unchanged. RTX settings using "TAA-U" upscaling performance mode, medium default settings. On high and ultra presets, there is very bad artifacting. Overall, this is definitely playable, especially with freesync. Maybe not the best idea though considering GPU is pulling 350+ watts. Unfortunately, Xbox game bar didn't record at 60fps. Also, fps counter in bottom left though it is hard to see.
Sounds good. Visually the game looks impressive as hell. Reviews are middling though unfortunately.In a change of pace from the other bad PC ports before, Atomic Hearts PC port runs well and is optimied handsomely, VRAM is managed well, and there are no shader compilation stutter (they are precached at the start of the game). The game also looks massively better than anything else released this year so far.
Atomic Heart im Technik-Test: Benchmarks (FHD, WQHD & UHD), Frametimes und VRAM
Atomic Heart im Test: Benchmarks (FHD, WQHD & UHD), Frametimes und VRAM / Das Testsystem und die Benchmark-Szenewww.computerbase.de
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Frame generation (&Reflex) at native resolution has lower PC latency than native.
Where's the ray tracing test for the PC version? I know they dropped RT for the console versions but as far as I know it was stilling to PC?
Yeah but it's better than native, both latency and game fluidity.Native + Reflex is the relevant comparison point though.
Where's the ray tracing test for the PC version? I know they dropped RT for the console versions but as far as I know it was stilling to PC?
"For those who have accessed the version of Atomic Heart on PC by changing the region in the Windows Store, the game is not Ray-Traced on Steam either, not that the Game Pass version is disabled. Ray-Tracing is coming to PC after launch."
The game was shown with RT years ago so I can't see why it's not available at launch, maybe an .ini tweak can enable it.
I noticed the lack of ray tracing options in the review build we received last week, and got in touch with the game's press relations team to check if I was missing something, or if they were due to be added via update. The response confirmed that their absence was not an error, and that "the devs will be looking into implementing this post-launch." Well then!