You mean AMD should just price higher than nVidia to look superior?
It would take at least two generations of clearly superior AMD products to shake off that perception of AMD being the budget-driven, inferior brand.The sad part is, even if AMD came out with legitimately superior product, brushed up their raytracing and such, people would still buy nvidia in bulk based on their branding alone. People have just been conditioned to believe Nvidia is the only viable product in existence. The apple effect
Indeed, but that just adds into the 'mystique' of marketing, as no-one really knows what they really want from a GPU. As such it can't be a bad thing someone is presenting an argument in favour of AMD against the entrenched market leader, even if that argument doesn't apply to a lot of PC gamers. In particular, nVidia is commanding ever increasing price premiums that people are buying into like they're designer sunglasses. The perception of "highest price == best product" needs to be broken for balance to be restored to the GPU sector.
You mean AMD should just price higher than nVidia to look superior?
No that would be silly. People don’t buy Nvidia because it’s more expensive. They buy Nvidia despite it being more expensive.
I'm reading it has shader compilation issues too.
- This comparison was made with the launch patch applied.
- PS5 has better lighting, textures, geomatrics, shadows, post-processing effects, particles, draw distance and ambient occlusion compared to PS4/PS4 Pro.
- Despite the fact that the oldgen version has numerous cutbacks in all graphical settings, it is still a remarkable game visually.
- Performance mode on PS5 features a lower dynamic resolution, closer to 1872p on average with temporal reconstruction.
- Quality mode on PS5 adds better shadows and ray-tracing reflections on certain surfaces, although other reflections will still be represented by SSR.
- PS4/PS4 Pro experience some problems with texture loading (especially when loading game).
- Problematic framerate in cutscenes affecting all platforms, but especially PS4/PS4 Pro.
- As for PS5, some visual additions by Ray-Tracing are interesting, but I don't consider them to justify the sacrifice of losing 60fps for it. I would choose the performance mode.
- Much faster load times on PS5.
- Along with Gears 5, The Callisto Protocol is some of the most visually impressive work I've seen in Unreal Engine 4.
- We'll have Xbox One, Xbox Series S|X and PC comparisons in the next few hours.
I'm reading it has shader compilation issues too.
Wait until it's fixed several months from now.That's me not buying it then....
Shader Comp. stutters have nothing to do with VRAM. It will stutter even on a 4090.That's what happens when the biggest GPU manufacturer spams the market for 4 years with 8 - 10 GB mid-high end cards whose users will feel entitled to play with highest textures, since their cards are fresh and mere 1-3 year old expensive GPUs.
Lol, LMAO. This is just going to get funnier as we move on.
It also has other kinds of stutters, the kinds that never go away. They're most likely Elden Ring-esque stutters that will keep happening due to engine aggresively swapping memory all over. These kind of stutters can be fixed with a config file trick or two by enforcing game to use higher VRAM per level. Naturally, these devs won't bother to put special tricks that might make use of more available VRAM, instead they will simply ship their game with a stock neutered VRAM management profile that is tuned for 6-10 GB GB cards. I'm not specifically talking about shader compilation. That's it: it is about shader being compiled. In this game, clearly stutters are constant, and they never go away, in other means, you can finish the game, restart, and most of them stutters will still be there, at least from what I'm seeing. Shader comp. stutter is altogether different and also exists within this game: which doubles the problem, no doubt.Shader Comp. stutters have nothing to do with VRAM. It will stutter even on a 4090.