And it'll still use RT hardware if it's available and run even faster.
For PC users, we don't care about what consoles get, I am almost 100% confident the PC version of these UE5 console ports will ship with hardware RT for many reasons:
-Better GI quality and precision in open world games, as hardware Lumen can cover a 1000m distance, and has better resolution and less light leaks.
-Better dynamism, as hardware Lumen (global illumination and reflections) support skinned and dynamic objects (people, vehilcles, animals, .. etc), software Lumen can't.
-Better interior scenes, as hardware Lumen supports much higher resolution (rays per pixels), which vastly improves light bounce and reflections in interiors. And renders vastly more details.
-Better shadows for horror games that don't rely on Nanite (that use interior scenes), as hardware ray traced shadows allows for a vast number of shadow casting lights, much higher number of shadows, and a vastly better contact hardening, Virtual Shadow Maps can't offer any of that.
-Exotic use cases, translucency, translucent shadows, caustics, .... etc.