Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The versions tested were 1.0.162.766 on Xbox Series X|S and 1.01 on PS5. Only Mass Effect 1 was tested in this video. Note that all three consoles are running the game via backwards compatibility.
Timestamps:
00:00 - PS5 in Quality Mode and Xbox Series Consoles at 60fps
07:14 - Xbox Series X 120fps
14:28 - Xbox Series S 30fps
PS5 and both Xbox Series consoles in Favor Quality Mode all use a dynamic resolution with the highest resolution found being 3840x2160, the lowest resolution found during gameplay being approximately 3456x1944 and the lowest resolution found during cutscenes being approximately 3107x1748. PS5 and Xbox Series X seem to rarely drop below 3840x2160 in Quality Mode.
Both Xbox Series consoles in Favor Framerate mode use a dynamic resolution with the highest resolution found being 2560x1440, the lowest resolution found during gameplay being approximately 1920x1080 and the lowest resolution found during cutscenes being approximately 1728x972. Pixel counts at 2560x1440 seem to be common on Xbox Series X in Favor Framerate mode.
PS5 also has a Favor Framerate mode that renders at 1440p and 60fps.
The Favor Framerate mode on PS5 has improved performance compared to Favor Quality mode https://bit.ly/3uNKiv4
Favor Framerate mode is labeled as Perf Mode in the video.
PS5 and Xbox Series X both use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 3360x1890. Pixel counts at 3840x2160 seem to be common on both PS5 and Xbox Series X.
Xbox Series S in performance mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1920x1080. Pixel counts seem to often be somewhere between the 2560x1440 and 1920x1080 on Xbox Series S in performance mode.
The only resolution found on Xbox Series S in resolution mode was 2560x1440.
Xbox Series S renders the UI at 3840x2160 in both modes.
...
Notes:
* PS5 has a locked 60fps presentation.
* XBSX lowest frame drop was 56fps.
* XBSS has a locked 30fps presentation in Resolution Mode.
* XBSS lowest frame drop was 52fps in Performance Mode.
Yep, odd 16.66ms frames (no 50ms frames afterwise) occurring almost every seconds. It's very probably caused by with the way the framerate is capped on PS5.Note that in the video you can see that the PS5 version has some framepacing issues in the 30fps cutscenes.
To answer that question we need to look at the CPU side of things: sound, physics, character and environment animations, NPC AI, interactibility etc.. If those aspects look PS4-ish, then chances are it will run on a PS4, albeit at a much worse image quality.
This is very much the compromise of targeting cross-gen.The ps5 will hopefully render at 4k 30 and have much nicer textures and everything else will be limited by jaguar.
The physics look extremly impressive when shooting down the little fortress on top of the mechanical elephant.
I don't believe this would be possible on the old Jaguar CPUs.
It's probably not done by a physics simulation on the CPU. It could be GPU accelerated, or, more likely I think, an animation. Or, it could be simply changed in the PS4 version to accommodate the system.The physics look extremly impressive when shooting down the little fortress on top of the mechanical elephant.
I don't believe this would be possible on the old Jaguar CPUs.
I don't think that this is really cou heavy. We had precalculated destruction before. Why shouldn't it work here. Massively downscaled, maybe even some effects missing, ...The physics look extremly impressive when shooting down the little fortress on top of the mechanical elephant.
I don't believe this would be possible on the old Jaguar CPUs.
PS5 CPU has also a dynamic clockrate. So 60fps mode might maximize the CPU performance, while 30fps might maximize the GPU performance. And according to nxgamers videos, there will be a performance mode in this game. After all the CPU is not that much faster when you compare PS4 30fps vs PS5 60fps. Scale back a bit physics and it should run just fine.Scalability works on image quality related settings, but not on game-logic. It has to be the same game with the same AI and same physics.
If the game was made to be playable on PS4, it stands to reason some aspects of the PS5 hardware will be very under-utilized.
In a single player game? No, you can use simplified AI of physics, or omit things completely if you are making a bespoke version for lesser hardware. If you are shipping one version that ships across the generations that just changes some settings, sure. But there's no reason to assume that the physics simulation or AI, or anything really, is going to be 100% identical in the PS4 version as it is on the PS5.Scalability works on image quality related settings, but not on game-logic. It has to be the same game with the same AI and same physics.
If the game was made to be playable on PS4, it stands to reason some aspects of the PS5 hardware will be very under-utilized.