Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

Discussion in 'Console Technology' started by Shortbread, Nov 21, 2020.

  1. Globalisateur

    Globalisateur Globby
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    His tool still doesn't register screen tearing. There is quite a bit more of them on XSX notably during driving.

    But yes, finally Watchdogs running at 60fps on consoles! The RT wasn't good anyways with the super short draw distance of the RT reflections, it could get really ugly.
     
  2. Karamazov

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    Yeah seeing the spare ressources to run this at 60fps, the 30fps mode could have had a better RT implementation on consoles.
     
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  3. Shortbread

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    I was thinking about picking this up on the cheap... is this game any good (or better than the prior versions)? I didn't particularly find the last two enjoyable, but just something to pass time with.
     
  4. Shortbread

    Shortbread Island Hopper
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    Notes:
    * PS5 has slightly better framerates and frame times.
    * PS5 uses a higher quality of texture filtering.
    * PS5 has less screen tearing.
    * XBSX has higher DRR boundaries.
    * XBSS, is well... XBSS...
     
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  5. snc

    snc
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    1440p for 60 rt mode
     
    #1605 snc, Jun 8, 2021
    Last edited: Jun 8, 2021
  6. snc

    snc
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    4k30 and 1620p60 modes, improved textures, lightning and popup problem, added fog in some scenes, ps5 loading time 2.1s, ps4pro 39.8s

    door fixed
     
    #1606 snc, Jun 10, 2021
    Last edited: Jun 10, 2021
  7. snc

    snc
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    From what I see only difference fidelity vs 60rt is resolution, great
     
    #1607 snc, Jun 10, 2021
    Last edited: Jun 10, 2021
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  8. ThePissartist

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    I wonder how many people would actually choose the standard Performance Mode? Their upscaling tech is good enough that I can't perceive the resolution difference at standard viewing distances.

    Interested to know if the reflections change resolution proportional to the main resolution.
     
  9. snc

    snc
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    I think standard perf mode doesn't make much sense here
     
  10. Karamazov

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    Perf RT drops slightly more.
     
  11. Shortbread

    Shortbread Island Hopper
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    I know it's a sin, but I'm going to stick with fidelity mode during my first playthrough, then later, RT performance mode. Can't wait for tomorrow...
     
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  12. Globalisateur

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    You disappoint me. Very much. :yep2:
     
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  13. iroboto

    iroboto Daft Funk
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    3090 apologists.. you can't understand these types of people.
     
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  14. snc

    snc
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    I changed my mind after this comparison, 60 rt for me
     
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  15. Shortbread

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    :razz:

    :razz::razz:

    :razz::razz::razz:

    Seriously, I'm an eye-candy junkie who doesn't mind 30fps gaming (on consoles!) if it means all the IQ bells and whistles.
     
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  16. DSoup

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    This new console generation has been great for a lot of reasons but I think that option for graphics to target performance or quality being near standard, is one of the best. :yes:

    I think I'll go 60RT mode.
     
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  17. Karamazov

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    that game surely deserves at least two playthroughs, so fidelity first for me (with more photo mode play than actually playing it), then 60/RT
     
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  18. pjbliverpool

    pjbliverpool B3D Scallywag
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    I do find it ironic reading posts like this and thinking back on all those old debates I've had about consoles being better because you didn't have to mess around with settings and the developers just chose the optimum way to play the game for you.

    It's almost as if user choice is important after all!
     
  19. ThePissartist

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    There is some truth to that though. When I used to build my own PCs I tended to spend more time adjusting settings than I did playing games.

    Now I don't have any time for settings and nearly no time to play games. :(
     
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  20. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Have not watched this yet...

     
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