This is sort of the issue explained:
The PC and XSX versions are the same. The black circle is where Jessie should be standing. The diffuse and mirror reflections are based off the black circle for PC and XSX. For PS5 the black circle is for the diffuse reflection, the red circle for the glass reflection. And I agree, it's physically implausible to have that level of separation of the glass and wall reflection unless they are _much_ further apart as per the diagram.
Not sure how PS5 got the red circle, except they may have messed up a calculation on limiting the angle allowed back to the camera. ie. it's a bug in their RT algorithm. They just need to go back and figure out where those rays are being traced to I think. Seems like they traced the angle to a camera that doesn't exist, and forced it back onto the actual player camera. I dunno, that's what it looks like to me.