Might gut instinct right now is that the PC and XSX reflections cannot exist without a second pane, so it's wrong, there is no camera angle that can obtain that reflection without a second reflection. I think Controls RT reflections are pretty bugged.
I can't replicated PS5s reflections either, they look like incorrect angles as PC, but shifted to the left.
This is what I think is happening.
Remedy gotta resolve. I think the PS5 one is same, but shifted left and way deep
I think the reflection could be correct, but when they rendered out to the texture, they flipped/mirrored it wrong.