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yeah but still some interesting finds in Locuza video like for example graphic core versions, rdna1 use 10.1.x versions, rdna2 10.3.x and xsx 10.2.0, also difference in frontend design
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yeah but still some interesting finds in Locuza video like for example graphic core versions, rdna1 use 10.1.x versions, rdna2 10.3.x and xsx 10.2.0, also difference in frontend design
Are we sure it isn't 2.1-0.1? Seams more likely it's stripped down and not added up.it's RDNA 1.9 + 0,1
Control: Ultimate edition has officially arrived on PlayStation 5 and Xbox Series consoles. So tech-analysis expert NXGamer breaks down exactly what to expect when jumping into the game on any of the new consoles.
performence test by NXGamer edit: Nxgamer suggesting that ps5 performance advantage during gameplay is due superior io as xsx drops are usually while data stream edit2 stutter due cpu limitation of single thread
So he does confirm PS5’s smaller game install size is due to Oodle compression. Nice!
I think that's more of an educated guess than a statement. But there would be something else going on as well, as the delta between the two versions is still looking too big.
It also seems RT reflections is performing slightly different on PS5 when compared to XBSX. PS5 RT has slightly less image latency during reconstruction or fast movements @3:40, and there are certain extra details not found on XBSX (such as dual reflections @4:10 found on PS5). A lot of this could be bug related or possibly the PS5 having a slight edge in RT reflection quality.
I think that's more of an educated guess than a statement. But there would be something else going on as well, as the delta between the two versions is still looking too big.
that should have been handled normally by their smart delivery, but I believe, that yea, because they tried to get around smart delivery, they opted to include both sets of assets onto a single binary. It's certainly plausible.Has anyone suggested that maybe the Series X|S optimized package includes two discreet texture packs? Both a hi-res one for the X (with the PS5 would also have) and “last gen” one for the S?
The whole thing screams lazy port to me. Basically just lift and drop the PC version onto Xbox. And actually work on the PS5 version. The double reflection bit was the tip off there, as the developers need to decide which surfaces will reflect and how much they will reflect. The fact that he found both PC and Xbox don't reflect there tells me they are using the same configurations on assets, while people actually went through the entire PS5 version and did it right.Good video.
I also think the stuttering on XSX / XSS is CPU side, but I'm not convinced it's down to IO overheads. Or if it is, it's because of how the engine is managing the data and the game state, rather than it being due to the system itself. The PC doesn't suffer from this issue on the same kind of CPU, even without all the velocity architecture stuff. PC has no hardware decompression, no Direct Storage, and a higher overhead version of DX12, and it's not seeing these deep stutters - so clearly it's not something you need to have PS5 to avoid (regardless of how good its SSD and IO block is!).
With the XSX running into issues that even the PC isn't (and the PC can run to well over 100 fps on Control, with ray tracing enabled), there's something far more specific going on here than just "it's a CPU heavy game". Given the time I'm sure Remedy could eliminate these hitches and get the game running at least as stably as on the PC.
It could even just be a case of something like the Xbox / PC version simply not being used to having so much data coming in, so fast, and the game doesn't pace itself with certain activities and so for a few frames it's overwhelmed.
I think that's more of an educated guess than a statement. But there would be something else going on as well, as the delta between the two versions is still looking too big.
Does SD go as granular as “Series S only” or “Series X only”, or does smart delivery only ensure that the S|X package is delivered and not an XBO XBX package?that should have been handled normally by their smart delivery, but I believe, that yea, because they tried to get around smart delivery, they opted to include both sets of assets onto a single binary. It's certainly plausible.
that should have been handled normally by their smart delivery, but I believe, that yea, because they tried to get around smart delivery, they opted to include both sets of assets onto a single binary. It's certainly plausible.
Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT
Look at face
Look at right hand/arm
You can see it look at her reflection on the right from just the glass. Then match up the hard line mirror like reflection against the diffused one from the metal. Look at image 2 you can see her face mirror like reflection is off by 1-2 inches to leftShots are so blurry I can't tell.