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Deleted member 86764
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The lack of DRS doesn't mean that there are no drops below 60 fps on the PS5. All we know is the PS5 version of the game won't trade resolution for frames. The DRS solution may have disabled because it was less work to set it at a fixed 1200p and let gamers deal with the times it does experience a framerate drop (because it doesn't drop fps too much or in too many areas). DRS may have been kept on the Xbox because it worked well enough with little to no tweaking.
Just because the review site didn't readily find areas where PS5 readily drops below 60 fps, doesn't mean there are none. A robust properly working DRS solution on the PS5 may readily need to be set to drop down to 1080p to manage framerates during those times.
Apart from hitching during loading, I can't see how the PS5 would reasonably drop frames. The multiplier from Pro to PS5 is >2x the performance, even using GCN instructions. The BC games that I've seen tested with unlocked framerates (and not using the 18CU BC setup) when the PRO drops below 30fps, the PS5 is still hitting 60. I do think the BC multiplier favours the PS5, alternatively XSX is built for BC so the software has properly allowances for next gen modes, resolutions, etc.
Regardless, I don't think the BC modes on this game are in any way representative of the performance of either machine.