LOL you're basing there are downgrades based on them not showing it & failed promises of other games that's not theirs. I really get that, but they have specifically have said recently it's still there & until they show otherwise I feel that assumption without any evidence is just spreading FUD. Wait until the game is out before you start to lynch them.You are right. Downgrades never happen in the games business. Let's hope you are right...
I'm basing it on being highly skeptical of the plausibility of the whole concept of real time physics in an action game through the cloud from the very begining. I hope to be wrong, but I still think the demo we saw years ago won't materialize exactly the way shown then in the final product.
Those systems don't make sense in the world of Crackdown where the police (agents) are the only protection against the thugs. There are no fire fighters or police . You are basicly the law. At the end of the first one you found out the agency was evil and you destroyed it. So it will make sense to have even less structure in the world. But in crackdown 1 and 2 as you attacked thug strongholds more would arrive to fight.
I'm basing it on being highly skeptical of the plausibility of the whole concept of real time physics in an action game through the cloud from the very begining. I hope to be wrong, but I still think the demo we saw years ago won't materialize exactly the way shown then in the final product.
I'm 70% betting it's gonna get canceled at some point.
Nobody knows anything about the cloud aspect - it's never been demonstrated beyond ideal local area networks. Without any details on how they're representing the destruction data, we can't even guess, other than to say there's probably a minimum performance requirement.I haven't seen a lot of focus (information) in the cloud computing performance of the game or how will impact not having a great internet connection. Does someone has an idea?
Big mulitplayer games already use the power of the cloud. Crackdown was expected to be the poster child for using cloud computing for single player game improvement, but that's not the case - no game is doing that. AFAICS this game changes nothing regards the state of cloud computing other than perhaps a new technology for sharing large datasets across the internet. Again though, this has never been demonstrated in a realistic environment (across typical home internet connection) despite years of opportunity to do so, so we shouldn't assume there's anything particularly wonderful about the solution yet. We'll have to wait and see.I'm curious about the premise of the game and wonder if it can spearhead the cloud computing for big AAA games.
Crackdown 3 contains three distinct game modes, Loftis explained, and the three studios working on the title — Reagent Games, Sumo Digital and Cloudgine — needed more time to push the quality bar higher.