Co-op or standard multiplayer?wtf is the third one supposed to be.
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I'm hoping the transforming vehicle has more purpose in the game. Once you have super powers, it's kind of a moot game mechanic and that was reflected by its removal in CD2.
Crackdown 3, multiplayer battle royale with cheese, $30 or Free to Play with Game Pass!
Crackdown 3, Single Player - The Terry Crews Experience, $20 or Free to Play with Game Pass! (Release date: Fall, 2025)
Actually, I wonder if they are delaying it to add BR?Crackdown 3, multiplayer battle royale
I suppose it could be more economical for spinning up fewer servers for larger groups, although the amount of destruction would scale up that much more, and they'd need more things to destroy lest it become a flat plain within a much shorter amount of time - more headaches for gameplay design, at least.Actually, I wonder if they are delaying it to add BR?
They are based on skill and tactics. Getting killed by someone blasting a building causing some debris to fly across the map and hit you in the back wouldn't fit that. Then again, the destruction might not be that bad. It's probably pretty obvious a building is going to fall down and it's your fault then if you stand still. That could also be pretty exciting too, with a localised fire-fight suddenly being interrupted by a building falling and all parties trying to find a way to escape without also getting shot.Do you need to really balance total destruction if you just do a battle royal game type? Drop players in the city, the boundaries shrink making the destruction less intensive and it's just chaos until everybody but one is dead.
Or, at least, that's how I'd do it. Not having played any of these BR games, I could be missing something.
I suppose it could be more economical for spinning up fewer servers for larger groups, although the amount of destruction would scale up that much more, and they'd need more things to destroy lest it become a flat plain within a much shorter amount of time - more headaches for gameplay design, at least.
Gonna be a bit of an identity crisis if not a total reboot of what the multiplayer was originally if they're chasing after trends....a year(s) later. *sigh*
Due to the verticality of the maps, you can have potentially smaller maps supporting say 100 players. You can also have shorter map times as players don't have to travel as much, say 10-20 minute matches.
Instead of a constantly shrinking circle, you have physics based building destruction. As towers fall, players have less places to hide. Not just unable to hide behind buildings, but on top of them or inside of them. Then at the end it's easy to spot all the other players and you have the final showdown.
It'd be a battle royale, but different enough to differentiate itself from other BRs that rely on larger maps and a mechanic of shrinking circles.
Regards,
SB