As a server farm manager, time of day means nothing at all. As many people will want time off peak as on peak, indeed looking at our logs for last month, off-peak (6pm thru 8am) shows slightly more utilisation pro-rata.when thinking about costs, i would assume most players play game outside work /school and thus outside the business day. That may well be using capacity that has suddenly become available and would otherwise be wasted.
Don't have you blocked. The only disagreement I have is that there are financial reasons to want to limit the amount of "free" resources they're giving out for games. It costs Microsoft a fortune to build these data centers and they need to make as much of it available for revenue as possible. They can probably one give away so much for internal projects like Crackdown. The floodgates are not open on free Azure resources, and they probably won't be. This game is probably considered a marketing strategy for cloud powered gaming. Show that it works so that others will pay for the resources to use it in their games.
Also I don't know if this is or the cloud thread is the place to ask, but if someone blow up a building and that using 20x the physics computation... of course on a MP game we are going to have several simultaneous people blowing up stuff, thus a lot of cloud power need to be harnessed? what about the bandwidth? Again, I haven't read all the details, but you need 2mbps for I assume the worst situation? as in several people blowing up building at the same time?
I think it would be fun to stress test Crackdown 3 cloud power.
IGN has a nice 17-minute behind closed door gameplay demo. It's off screen footage, but the guy from IGN gets to take control of the Agent for some multiplayer building destruction. He does it at about 12 minutes into the video...
Tommy McClain
Not necessarily. If the technology is optimized for average Internet connections it should still work. But I'm not a fan of such technologies because i don't like the always online aspect in consoles. MS, Sony,nintendo should just make sure the hardware is powerful enough to run the games they want. The Best example of Always online Backlash this gen was the latest Need for speed.Red Faction Guerilla 2.0 ! Looks cool, lets see what fun modes come out of it ! With the kindof internet we have, its nothing but an unattainable pipe dream if it involves the net !
Has the destruction been removed from the game? Cos I didnt see any in the footage in the livestream which felt very weird considering the last showing was all about destruction.
Is the whole cloud power fad over for MS now?
Yes. The whole 'power of 4 xbox ones for every machine using the cloud' was only ever a marketing smoke-screen. Back in the day, we (those who spelled out the reality) said it'd never happen. Well years later, the poster child, Crackdown 3, finally isn't going that route of online processing power for every player. Instead destruction is only for multiplayer - that is, it's just a networked game running on the cloud with servers driving the gameplay. There's no magical distributed computing platform sharing processing power around boxes.Is the whole cloud power fad over for MS now?
But it was always about cloud only on multiplayer. If you thought otherwise that's on you.Yes. The whole 'power of 4 xbox ones for every machine using the cloud' was only ever a marketing smoke-screen. Back in the day, we (those who spelled out the reality) said it'd never happen. Well years later, the poster child, Crackdown 3, finally isn't going that route of online processing power for every player. Instead destruction is only for multiplayer - that is, it's just a networked game running on the cloud with servers driving the gameplay. There's no magical distributed computing platform sharing processing power around boxes.
Xbox One X, X = 10. Windows 10. So I guess this is going to be a standard from now on. It gives us options, and that's nice.Not a surprise, but confirmed as Play Anywhere title.