Wonder if they can enable it for vehicles?
I was watching the video of the guy playing the game last night and currently the rockets have very strange behaviour; as soon as they make an impact the smoke trail just disappears from the scene. There also seems to be lag between impact and the destruction happening, which I guess makes sense if the calculations are performed on the server side.
Yeah, they have to tone down what and how much can be destroyed (or make some stupid respawn system) or the whole place will be nothing but rubble. Actually even rubble would get destroyed and only tiny particles of debris would be left. I still don't know how game plays when you're offline
I think that 3-4 mbps is just data downloaded from the servers (related to the destruction physics calculations).
Like watching a livestream.
Most proper livestreamers stream at 2500kbps-3500kbps at 1080p/30 or 1080p/60 on Twitch.tv.
Upload data will most likely be at a minimum, under 1 mbps upload I recon.
This is not too bad imho, since most countries with decent internet infrastructures have an average of 5-10 mbps download speed.
What I'm hopeful is the API and SDK's created from this can be leveraged by other developers.
It's hard to think of a gametype that I enjoy playing that wouldn't immensely benefit from this tech.
What I'm hopeful is the API and SDK's created from this can be leveraged by other developers.
It's hard to think of a gametype that I enjoy playing that wouldn't immensely benefit from this tech.
I meant kilobytes.Also, am I missing something on the math side?
I meant kilobytes.