Digital Foundry and the push to 4K is going to be a headache for devs and publishers. The casual gamers and fanboys are going to complain if their PS5/X2 games aren't native 4K, and to do that PLUS see a jump in photorealism expected of a console generation jump means that we need a console more than twice as powerful as the Xbox One X.
They will complain about lazy devs & weak consoles blah blah blah if checkerboard rendering or temporal reconstruction is used instead of rendering at native 4K. They will compare XOX rendering lastgen games like Gears of War 4 at native 4K, yet Gears of War 6 with its (large jump in photorealism over GOW4) for Xbox Two only renders at 1600p and uses temporal reconstruction to bring it to 4K.
People always complain. So what? It's not going to affect sales of anything. Regardless of the noises people (loud vocal minority) make, if the products offer a suitable improvement at a suitable price, people will buy in, and if not, they won't. Switch is being enjoyed by PS4/XB1 owners despite a visual downgrade, and despite The Internet complaining the console wasn't powerful enough.
If they're swayed by some online analysis, then they already cared about such things. If the individual actually valued the social aspects (e.g. their friends only have the one system, so there is no illusion of choice), then it's a moot point.
Having access to more information to make an informed purchasing decision isn't new to human history.
All these opinions don't imply a different POV, per se. The fact that it's a good thing to be able to know all the technical details of a game and the amount of power/capabilities of a piece of hardware doesn't mean that you have a specific opinion about how that power should be used... that's why I love Digital Foundry and forums such as this one but I'd love too to see developers focusing more in a noticeable improvement in graphics rather than just upping the resolution (more quality in pixels, rather than just more pixels).