It's definitely better. But there are games that really need it and those that don't. The question here isn't whether we'll use jaguar again for next gen (we won't). But when we switch over the next CPU processor, does it need to be an _even larger_ allocation such that we are now changing the ratio of CPU to GPU more in CPU favour (silicon wise)? The real question is that, we're going to get all this more CPU power upgrading to Zen, its a huge boost, how much more scaling needs to be increased on the CPU side even with all these technologies developed to offload CPU work to the GPU? That's always been my stance, and I think same ratio, with Zen is already more than sufficient. They could probably even tune it smaller to be honest.I have a PS4 Pro connected to a Samsung KS8000 and played checkerboarding games like Horizon Zero: Dawn, Rise of the Tomb Raider or Witcher 3. Image quality like that is incredible and imo completely sufficient for next-gen. If I had the choice between playing those games at 2160c/60fps or at 2160p/30fps, I would always choose the former. I recently played The Last of Us: Remastered on my Pro, and it was such an incredible experience at 1800p/60fps. The high framerate really helped to bring immersion to the next level, really amazing.
It's not 50% less, You'd have to have 1/2 resolution in both X and Y axis which is not as common as a technique from what we've read. With checkerboarding, it's render X% less new pixels from scratch + render 100-X% remaining pixels with a less demanding algorithm (than net new) that takes the surrounding pixels and the values of last frame and outputs a new pixel from that.With checkerboarding, the GPU needs to render 50% less pixels compared to 2160p. I'm not a graphics programmer, but from what I have heard the only obstacle here could be memory bandwidth, because they might need a 4K framebuffer compared to resolutions like 1440+p with a similar pixel amount. And the games I listed above are using CB for both axes.
So for instance. Witcher 3 is 4KCBR + dynamic resolution on PS4Pro. I'ts native 4K on X1X and has more happening on it. There are quite a few titles like this if you are willing to scan through DF articles.Which titles are those? Genuinely curious, can't think of any at the moment. Also not sure what you are arguing - are you saying that devs don't need twice the amount of GPU power to render a 2160c game at 2160p?
4Pro is 4.2TF, X1X is 6TF. 4.2 is not 50% of 6. It's 30ish% less power. Most games we've seen the 4Pro is about 30% or less in native resolution compared to 1X. So checkerboarding is likely taking that number to 4K. So it's about a 30% benefit, not 50%; conservatively speaking.
60fps is a lot more immersive than 30fps ever can be. All my 60fps single-player game experiences have been among the most memorable experiences ever.
I really think next-gen could be the generation were we might see more 60fps games than ever, thanks to exciting tech like Ryzen at 7nm, VR and ever-increasing dev budgets.
I also think if Sony will announce a 60fps standard (or a mandatory 60fps option) for next-gen at their conference, this would be the ultimate mic-drop moment, which would probably break the internet. I can't think of a more impactful announcement they could make, people would go completely crazy. Something like this will also really help to distinguish next-gen from mid-gen consoles, because we won't just see cross-gen games with higher res, but a completely improved gameplay experience.
Enforced standard would kill their platform hype imo. Developers know what is best for their game. The most wishful thinking is asking for 2 versions of the game to choose from. Enforcement of 60fps is probably gonna turn out really badly.