Do you even know what I am talking about?
Yes, i remember Molyneux promising the world and underdelivering.
Do you even know what I am talking about?
Yes, i remember Molyneux promising the world and underdelivering.
Streaming assets from a remote server is a pretty interesting idea.
I think that MSF refers to a file that holds all game data in it. So a game that requires 10GB creates a 10GB MSF file on HDD to reserve the area on installation. It's like a virtual HDD file for VMware.Is that what Master Storage Files are?
The requirement is primarily linked to hard drive limitations. "It's the consequence of having a limited size hard drive, with a lot of other things to fill it out," he says. Companies are allowed to expand the required size, but the game should always run on the original requirement -- users have to approve the change. If the requirement goes up, Microsoft is playing with the idea of allowing the ability to degrade -- those are Microsoft's words -- the experience. Their ideas, straight from their presentation:
Lo-res models/textures
Place certain areas off-limits
Stream assests from server (slower loading)
I think that MSF refers to a file that holds all game data in it. So a game that requires 10GB creates a 10GB MSF file on HDD to reserve the area on installation. It's like a virtual HDD file for VMware.
I don't think there will be "lots" of games, just some - this is MS saying "look, we've given exceptions to the HDD use before, but here are the hard rules - MMO's only, thanks". As they point out, devs are free to use set the rules for the amount of space they use but "if you start requiring 30GB then your market just gets smaller" - basically, keep it small and sensible and people will actually use it. Nothing they are suggesting indicates setting larger hard drives, quite the opposite in fact.I can't imagine this being too well received, if games start using up lots of valuable storage space when it's such a paltry amount to begin with. I suppose from MS's POV, the XB360 HDD isn't really there for content, as that's what the PC's for, right? Though can you buy over Live and put content on a Media PC/server?
As 60 GB, if not 80 GB, is the most affordable, sensible capacity for HDDs, will they roll out an updated XB360? Perhaps the 65nm versions come with larger HDD?
Though can you buy over Live and put content on a Media PC/server?
There's another potential storage device: Windows Home Server. However, so far it looks like it's use for the Xbox is just for streaming content. It doesn't look like you'll be able to store your Live Marketplace content there. So, the only way to archive that content is by purchasing another 360 hard drive to download the data to.
That is colossally stupid and something MS needs to be working to correct. That's a key integration point in their entire strategy, I really can't believe its a situation that is allowed to exist.
Is it because of manipulation of the rental content? That content would be easier to manipulate on a PC, so they have licensing agreements that prevent it?
Surely the entire purpose is to get people to use the Live! Marketplace to purchase media, and the more media they purchase the better. People need a place to store that media, preventing that seems to prevent mass purchases.
I can't imagine this being too well received, if games start using up lots of valuable storage space when it's such a paltry amount to begin with. I suppose from MS's POV, the XB360 HDD isn't really there for content, as that's what the PC's for, right? Though can you buy over Live and put content on a Media PC/server?
As 60 GB, if not 80 GB, is the most affordable, sensible capacity for HDDs, will they roll out an updated XB360? Perhaps the 65nm versions come with larger HDD?
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I just doubt it'll be a huge problem. Very very few will actually be playing more than one MMO heavily, even on PC. Currently, there are none available on 360.
Another division in Sony that does another business that uses 2.5" 80GB HDD may already be benefiting from PS3, or vice versa, though.What Sony did with the PS3 seems like a good compromise for users - every unit has a HDD, and users can upgrade to any size they want if they're prepared to pay and fit the drive. The downside is all on Sony's end - they lose money providing the HDD in the first place, and don't get to mug the user for storage upgrades like MS do.
I'd really really like to install games to the HD, the way you could on modded XBOXen.
Just to cut load times in games like Oblivion. It would also render the entire multiple-DVD debate moot.
Cheers