Hi there,
With the explosion in Stereoscopic 3D implementation in games and the unique feature going mainstream with the Nintendo 3DS, this leads me to more questions.
We know there are a few ways to achieve stereoscopic 3D at acceptable frame-rates, but considering Crytek's "2.5%" performance loss implementation, could this transfer to Nintendo 3DS that uses parallax barrier screens?
Could we go about rendering a second image in the same way? 3DS more than any other Stereoscopic 3D platform has performance limitations, and perhaps it could give further graphical potential above the impressive scenes in RE: Revelations.
http://www.crytek.com/cryengine/presentations/aaa-stereo-3d-in-cryengine-3
http://www.gamepro.com/article/news/214520/how-the-nintendo-3ds-3d-works/
With the explosion in Stereoscopic 3D implementation in games and the unique feature going mainstream with the Nintendo 3DS, this leads me to more questions.
We know there are a few ways to achieve stereoscopic 3D at acceptable frame-rates, but considering Crytek's "2.5%" performance loss implementation, could this transfer to Nintendo 3DS that uses parallax barrier screens?
Could we go about rendering a second image in the same way? 3DS more than any other Stereoscopic 3D platform has performance limitations, and perhaps it could give further graphical potential above the impressive scenes in RE: Revelations.
http://www.crytek.com/cryengine/presentations/aaa-stereo-3d-in-cryengine-3
http://www.gamepro.com/article/news/214520/how-the-nintendo-3ds-3d-works/
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