I would expect Nintendo orders something with a fair wee chunk of eDRAM on it just like last time. Undoubtedly having noticed it made the 3D-chip more efficient, they're likely to do the same again.
Vince said:jvd said:haha . Yea they are made up. But they are close on the gpu . I understand it will be based off the r520
It's the R520 based on the R300 microarchitecture? I'm not saying you're wrong, It just seems odd for a system which is rumored to launch after Microsoft's console which will use a derivative of their new architecture. *shrug*
jvd said:I"m assuming that ms is going to be using very advanced process to get the r400 out . Its also going to be one hell of a beast
Vince said:jvd said:I"m assuming that ms is going to be using very advanced process to get the r400 out . Its also going to be one hell of a beast
Thats another thing which I've wondered about. Informed word going back to 2002ish was that it might require more than 90nm fabrication. But then the announcement came that they'll use TSMC for the 3D IC. Still later it's been claimed it'll have eDRAM. Which according to their roadmaps atleast doesn't jive with a 2005 release on 65nm for logic (1H2006 entry for LP. 2H2006 for bulk/HP), nevermind embedded memory (which is struck at 130nm untill it goes 90nm in 1H2006). Something doesn't seem to add up. *shrug*
jvd said:the gpu will have 64 megs of edram .
I dunno we heard diffrent haha . We shall see though. But ms wants to be able to go hdtv standards with no problemsVysez said:jvd said:the gpu will have 64 megs of edram .
[french]Ouhlaaaa[/french].
I've also heard stuff about the Xenon GPU, but 64Mo of embedded dram on the R400 is definitely overkill.
What i heard (rumors coming from peoples actually working on a Xenon title) was in the order of 12~24Mo...
jvd said:Vince said:jvd said:I"m assuming that ms is going to be using very advanced process to get the r400 out . Its also going to be one hell of a beast
Thats another thing which I've wondered about. Informed word going back to 2002ish was that it might require more than 90nm fabrication. But then the announcement came that they'll use TSMC for the 3D IC. Still later it's been claimed it'll have eDRAM. Which according to their roadmaps atleast doesn't jive with a 2005 release on 65nm for logic (1H2006 entry for LP. 2H2006 for bulk/HP), nevermind embedded memory (which is struck at 130nm untill it goes 90nm in 1H2006). Something doesn't seem to add up. *shrug*
From what I understand ibm is going to make all the chips at launch and for the first year.
the gpu will have 64 megs of edram . There will be 512 megs of system ram with 500-700mhz speed (gdr ram) and a 512bit bus from the vpu to the ram.
The cpus will have 1 meg l3 ? cache each. With a standard path to the ram.
Thats all i know . This news is old though about 4 months from when I heard it.
jvd said:I dunno we heard diffrent haha . We shall see though. But ms wants to be able to go hdtv standards with no problems
Jaws said:jvd, could you supply a link to that spec? Thx.
Vysez said:....
BTW, Jaws, people over at the Site Feedback forum, wants your head on a stick. The sigs thread.
Don't let them take away from you, your inalienable right to have ASCII art sigs!!
jvd said:and to jaws can't provide a link. I don't think you can link to a phone convo
Vysez said:64Mo dedicated for sound only, GPU and CPU adressing their own ram.... whooa, the architects behind that are genius when it comes to console design.
GameCube's A-RAM
We haven't mentioned that GameCube includes another 16MB of system memory that is a good bit slower. Called A-RAM, or Audio RAM, this memory is used not only for audio processing, but for lower-priority system operations that don't require graphics' voracious bandwidth appetite.
One such operation that ATI mentioned developers are using it for is to create a CD-ROM cache as a kind of "virtual" ROM cartridge. This is a transitional technique that N64 programmers can use, since they're used to having reasonably fast access to game bits on the ROM cartridge, whereas the access time for disk media (in this case GameCube's CD-ROM drive) is orders of magnitude slower. And if a game needs a piece of data fast and the only place it can be found is on the CD-ROM, then the game is up a certain creek without a paddle.
Given the highly segmented nature of GameCube's memory configuration, developers will have to pay careful attention to keeping high-priority bits either in on-chip caches (the texture cache in particular) or in on-chip memory, so texture cache management is hugely important to making GameCube games scream. And pound for pound, games don't have as much working memory space in GameCube as they will on Xbox--taken at high level, the memory score is Xbox 64MB, GameCube 43MB. But Nintendo is counting on the fact that they made key pieces of memory very fast, and this may well be their ace in the hole.
Flipper also tends to audio processing chores using its integrated Macronix DSP core, but we'll cover the two platforms' audio capabilities in Part Three of our architectural comparison.
Qroach said:64 meg of edram? Not likely...
A-RAM = 'Virtual ROM" cartridge
It's only arguable if we ignore what Nintendo called it(which is indeed Auxiliary Ram) - but then if we do that, I propose we call it F-Ram instead...although its aruable since what it stands for seems to depend on who you ask
Fafalada said:It's only arguable if we ignore what Nintendo called it(which is indeed Auxiliary Ram) - but then if we do that, I propose we call it F-Ram instead...although its aruable since what it stands for seems to depend on who you ask
The problem with these abbreviations is that 'creative' publications when lacking other info tend to just make up their own interpretations - and how are readers supposed to know any better.
What was it, I think I remember seeing an article once refering to DRam as Developer's Ram... :?
Fafalada said:What was it, I think I remember seeing an article once refering to DRam as Developer's Ram... :?
Jaws said:and if the GC had 16 MB of *slow* A-ram, the 64 MB A-Ram for N5 doesn't sound so silly?
Great Reporter from N-Sider doing some total journalism said:As for those audio specs, if they are going for 196Khz, then they'll most certainly need the dedicated 64MB.