Jaws said:
scificube said:
Mythos said:
If you're still interested..
There is a cell presentation by Peter Hofstee (IBM) in which he talks about physics based graphics system and ray casting ability for cell.
Yes I am. Where can I look at it?
Here's the Hofstee video
and slides,
http://www.beyond3d.com/forum/viewtopic.php?t=19108
and PPE similar to Xe CPU,
http://www.beyond3d.com/forum/viewtopic.php?t=21295
I'd normally say Google's your best friend but all of the points you've brought up in your original post have been discussed on these boards extensively and B3D search button will be your best friend!
Aw shucks Jaws I thought I had put some nice pieces together all on my own back in february...if I wasn't first well...I've always been slow
Something I've not seen allot are technical discussions about the Nintendo Revolution. I realize this is primarily due to the Big N's fear of having their ideas being stolen and thus they've been their typical super secretive selves. I must say this is mind boggling to me because specs would say little about the interface to the games which I feel is basically where any "revolution" could occur. I also hope the use of that word is not hung around their necks.
Back on IGN when I fist tried to spin up this conversation it was in the hope of trying to see if my ideas or others could paint some plausibly probable picture of what the Revolution's specs could be.
I would really love to have a dialog with respect to this. If for nothing else to contrast the leaked specs of the supposed two specs Nintendo are looking at and the infamous dual G5 system I see popping up quite a bit.
I thank you for the links though and I will definitely check them out
oh...and what is this google and this search you speak of?
edit:
In the vid ray casting is mentioned...which I though was related to ray tracing but I need to check this stuff out again. I haven't looked at it since...Delta Force 1 & 2 which were pure voxel games that used ray tracing...not to say voxels would be used.
I admit I don't know that much about it, but it has always been my understanding that using ray tracing was something very expensive with respect to rendering.
Are they saying they will heavily use this method with the Cell or saying that the Cell can handle it to a degree?
Some of those slides are kinda mysterious with physics based graphics, and hardware accelerated software rendering...
Someone has asked in this thread and the ones linked to as to what these and other things mean.
The fellow seems to be describing the Cell as a system on a chip. I don't think the Cell is even close to being this yet and when it is it will either have to be a way way faster general purpose part or be more radical and have specialized unit on the chip...which will sit idle when tasks do not bring them to bear. I guess this is when networking Cells may shine more as the idle parts of the chip may be put to task by someone else when you're not using them.
...but I don't like sharing that much...so the security features they have built into the chip had well be very very robust.
end tangential blurb: