pc999 said:Read the links you will know what I meant in "work",
BTW there is
http://www.beyond3d.com/forum/viewtopic.php?t=21085
a topic on the subject.
Good Read
I read that thanks
Basically The GameMaster asserts that a specialized unit will take procedural stuff to the next level such a procedural geometry and the concept is one that is forward looking. Two things I do not disagree with.
It was noted that as processing is out pacing the growth in memory space procedural solutions would become more and more important.
However this specialized part is not general purpose if I understand correctly. It is a part between the CPU and GPU that makes it all possible. The program that controls it is on the general purpose CPU.
Basically this math processor is to procedural synthesis as a PPU is to accelerated physics interactions.
This procedural synthesis is quite interesting for allot of reasons and could also explain why the Xbox2 will only use 256MB of ram...possibly. As noted in that thread there are some caveats to using procedural everything everywhere.
On thing that did strike me as odd that The GameMaster mentioned was the elimination of loading. This would seem to be something Unreal Engine3.0 has already taken care of for the most part with it seamless worlds capability. Then again not every dev will license the this engine