I don't get it, With all thoose textures in lower res on ps3 would make up for more than 50mb o ram right ?.
it's got to be a lod thing.
I don't get it, With all thoose textures in lower res on ps3 would make up for more than 50mb o ram right ?.
No need to be sarcastic. We all know the limitations. What we are capable of ourselves is, given the source material, examining what's in effect and forming our own opinions. One can question the validity of the guy who posted the source material, but we can also question the honesty of the IW guy. The only 'fact' we have is an actually screenshot that is comparable between images and shows a clear difference in shadowing.So a guy that actually worked on the game and wrote actual code for the SPU as well dimisses the pictures.
Not that it matters of course, the story is out, the PS3 version is inferrior and it´s all based on top notch quality photos taken by "someone" of his tv with top grade photo gear.
No need to be sarcastic. We all know the limitations. What we are capable of ourselves is, given the source material, examining what's in effect and forming our own opinions. One can question the validity of the guy who posted the source material, but we can also question the honesty of the IW guy. The only 'fact' we have is an actually screenshot that is comparable between images and shows a clear difference in shadowing.
If we look back at the 65nm 40GB PS3 debate, we were all convinced it was 65nm, and then a Sony spokesperson said it wasn't. Yet they were wrong, and our own reasoning based on the facts was a better source of understanding than relying on a single comment. The person talking about the shadows cannot be accepted as a 100% accurate source without some validation, and when what they say doesn't tally with the evidence at hand (which of course may be the PC version taken with low quality shadow maps on?) we shouldn't necessarily take their comments at face value, just as we should also question the source images.
It´s not like it would be weird if the 360 version had higher detail textures, but why are the textures sharper (when not up close) on the PS3?
Resum… an other time, the wisdom speached
So what's the word on the PS3 version? I have the demo on the PC but my system isn't so great anymore. Unless the game is supposed to run at 30fps or shortly under it. & that is just at 1280x1024. My new Gateway HD220 monitor can do 1680x1050 but my tower would go into nuclear meltdown at that resolution.
No 1024x600 option however 1024x768 will hit 60fps sometimes but still mainly 30ish. Seems pretty smooth though at 1280x1024 & 30fps.
Anyway. I am considering this for the PS3, but then again Assassins Creed & Uncharted Drakes Fortune are both next week.
Vsync was off. only 2xAA. My system is aging
Opteron 165 @ 2.16
7900 GT @ Default.
2gigs mem.
X-Fi sound.
Could be compression, but textures are different there as well.
in the comparison shot above showing the back of the seat from GT, the brick on the 360 version is flat, so i don't see why or how it would look bump mapped. the PS3 version, the bricks do seem to be bump mapped to me too, at least the artists intention was to make it look that way.huh? to me the wall looks bumped on the 360 and flat on the ps3