Heh, it actually took me a few seconds to figure out what the missing shadows were. The difference in filtering was most glaring considering how much screenspace it took. Next was the actual texture filtering in the back.
What's also apparent is that the brick's shadow is pretty wrong in how it's connected to the brick.
Also notice the hand model supporting the gun. Are my eyes deceiving me or does the ps3 look like a generation ahead of what's found on the 360?