(((interference)))
Veteran
I agree that the 360 demo is a bit too high contrast with too much black crush, however that will make the PS3 version look washed out and flatter in comparison.
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I agree that the 360 demo is a bit too high contrast with too much black crush, however that will make the PS3 version look washed out and flatter in comparison.
Are you so sure? The ps3 build seem pretty old too...
Why more closer to pc mean better? I prefer 360 version personally, but it's technically curious to notice ps3 & pc similar, 360 'different', no?
I can already see headlines of some "fanboy" sites "B3D guru Al Strong that found out about MS hiring guys for next gen consoles strikes again,this time on Crytek"
Comparison, I think they are still tweaking the settings:
http://www.neogaf.com/forum/showpost.php?p=26535392&postcount=710
The 360's gamma function is pretty well known to be fubar'd, that is, a 4-piece linear approximation instead of the actual gamma curve. Actually, this was just brought up in another thread: http://forum.beyond3d.com/showthread.php?t=59796it's technically curious to notice ps3 & pc similar, 360 'different', no?
There also seems to be a difference between AF in versions.
This shot just shows how the contrast on the 360 version gives the textures more depth. The wall texture in the PS3 pic seems to blur out completely after the break in the wall.
http://www.abload.de/img/vsslot.gif
You got confused, the ps3 has some level of anisotropic filtering, its the 360 that lacks it, but maybe its becausae its not final code. Other than that, the only major difference i can spot is the shaders on the blue ground pipes, x360 has specular reflection, ps3 seems to be missing.
Also, to me , i prefer the gamma&contrast on the ps3 version on that map, the higher disparity on the contrast on x360 doesn't suit the ambient light of the map.
So has it been confirmed that the current 360 demo is not retail code? like the PS3 demo?
So has it been confirmed that the current 360 demo is not retail code? like the PS3 demo?
And was that report of framerate problems on the PS3 demo false?
This shot just shows how the contrast on the 360 version gives the textures more depth. The wall texture in the PS3 pic seems to blur out completely after the break in the wall.
http://www.abload.de/img/vsslot.gif
There's also less ground objects in the PS3 shot. Either that or it hasn't popped in yet on PS3, but if that's the case, that's going to be a massive pop-in problem.