Mintmaster
Veteran
I made a post about it here. It most definately can be lower quality.
Take an extreme example. Which looks worse: 640x480 or 320x1024? The latter has more pixels, but will look butt ugly.
That's nothing! think about 80 x 4096
The end result depends on many external factors though, as well as internals of the scaler operation which noone is privy to in public yet.Mintmaster said:I made a post about it here. It most definately can be lower quality.
Okay, you have a bit of a point, because matching resolution to fixed panel displays does help. But pixels with a 2:1 aspect ratio is a bit extreme, IMO.You say "It most definately can be lower quality", but the real question is: Will the 960x1080 image scaled to 1080p look worse than the 1280x720 scaled to 1080p on the PS3?
Can you say that for sure?
Overall, 8xS looked worse because the aliasing artifacts on lines in the bad direction stuck out like a sore thumb, even though it had more samples.
Have you ever seen a 1024x1024 16:9 Plasma HDTV? I don't think that they look bad IMO.Okay, you have a bit of a point, because matching resolution to fixed panel displays does help. But pixels with a 2:1 aspect ratio is a bit extreme, IMO.
I made a post about it here. It most definately can be lower quality.
Take an extreme example. Which looks worse: 640x480 or 320x1024? The latter has more pixels, but will look butt ugly.
http://ps3.ign.com/articles/760/760663p1.htmlWhile Day 1 has done a great job with the feel of the game, it unfortunately hasn't done so well with the visuals. All of the effects from the PC and Xbox 360 releases are here, like blurring when you enter slow-mo, particle effects aplenty, chips in the scenery from bullet holes and such, but it just doesn't look very sharp. To put it simply, the whole game is quite blurry. We're not just talking texture detail, which is indeed not very good, but the video looks like it's been rendered at a low resolution and then upscaled to HD. The framerate mostly holds steady, though there are a few blips or loading pauses here and there, but the main problem really is a lack of sharpness.
Isn't the scaler in the B3D article about scaling to 1080p?Mind you, it's still in development...and it's IGN. Looking at the screenshots, it looks pretty weird, and maybe they're just rendering at 480p. That looks a bit too extreme for this horizontal scaling to be the culprit...but I don't know what would happen *shrug*.
Isn't the scaler in the B3D article about scaling to 1080p?
Remember that the image going to a 1024x1024 plasma TV is completely antialiased because it's captured by a video camera. I don't think most devs will be doing 4xAA in their games at 960x1080. Finally, 1080i sources usually don't have even close to 1920 pixels across of actual information.Have you ever seen a 1024x1024 16:9 Plasma HDTV? I don't think that they look bad IMO.
Master and Servant.Anyway, you can do some experiments in Photoshop to compare.
Nice!These are crops from a render without any AA (scaling is B-spline filter):
These are crops from a render without any AA (scaling is B-spline filter):
...
960x1080 2.0 pixel aspect scaled
Hmm...Crossbar, you've probably figured out that lack of AA is where the biggest concern is so photos aren't very representative of reality, and furthermore your original picture is very blurry to begin with.