Lucid_Dreamer
Veteran
The words you quoted says the latest SDK does this. The article you linked to is dated April 1, 2008.
I would take that to mean it is a recent thing.
I would take that to mean it is a recent thing.
AlexF said:With the latest SDK Sony freed up some memory. We've upgraded to this SDK and made use of the extra memory to scale the 720p game to 960x1080 as part of the very final post-process render stage in the game; this 960x1080 video mode uses the PS3 hardware scaler to upscale the image horizontally to output at 1920x1080.
Interesting number there, for a native framebuffer increase of 12.5%.AlexF said:This scaling process in Burnout costs a very small amount of frame time (under 0.4% of a 60hz frame, which we can afford without dropping frames) since we're going to a larger number of pixels, but it enables those with 1080i TVs that don't support 720p to play in HD.
What model of TV is that? I can't see how any manufacturer would make a TV in 2004 that doesn't support 720p input. That's just as dumb as a PS3 not supporting 1080i output! HDTV has two common resolutions - 1080i and 720p. If someone's connecting HDTV content to their HDTV they need to be able to take these two signals.
Could it not be software then hardware scaling of native 720p, as with NG sigma?Interesting number there, for a native framebuffer increase of 12.5%.
Could it not be software then hardware scaling of native 720p, as with NG sigma?
"We've upgraded to this SDK and made use of the extra memory to scale the 720p game to 960x1080 as part of the very final post-process render stage in the game; this 960x1080 video mode uses the PS3 hardware scaler to upscale the image horizontally to output at 1920x1080."
I'm going to go PS3man on this and stay unconvinced
This is the first public confirmation of a hardware scaler that I know of.
haha, to be fair we had a B3d article about SDK change first. That article also claimed vertical scaler will be revealed eventually though.
So how do you explain GT5 HUD not being upscaled unlike the real rendered stuff? Software horizontal scaling?
I guess he means broken as in not working as expected, as opposed to not working as intended.What would "hardware scaler in the PS3 is broken" mean exactly, and how would a firmware upgrade, a software solution, fix that?
Edit: and by "exactly" I mean, "what kind of broken" because obviously devs are not going to get into detail.
Perhaps it does not function correctly or so efficiently as a dedicated one(like ANA/HANA of x360)?