You could distribute the computing for Pixar-like rendering onto many PC GPU's just like they currently do among many CPU's.
But the primary problem is tha Pixar rendering depends upon sub-pixel triangles. Current GPU's just aren't optimized for this case, and as such would be rather slow at it.
But the primary problem is tha Pixar rendering depends upon sub-pixel triangles. Current GPU's just aren't optimized for this case, and as such would be rather slow at it.