Jaws – when was a MADD equated to being the definition of a FLOP? If the scalar units are doing any ops single cycle then that doesn’t equate.
Bill – the efficiency claims for R520 are for the Pixel Shader only. It’s a non-unified architecture hence it can suffer from the same load balance issues as another other non-unified architecture; Xenos’s claims are across the entire operation of the chip.
Azrael – one of the reasons for the performance differences could be due to how the two parts handle dynamic branching. Xenos does have more shader power, but it has a slightly lower granularity in branching (64 pixels to R520’s 16).
Bill – the efficiency claims for R520 are for the Pixel Shader only. It’s a non-unified architecture hence it can suffer from the same load balance issues as another other non-unified architecture; Xenos’s claims are across the entire operation of the chip.
Azrael – one of the reasons for the performance differences could be due to how the two parts handle dynamic branching. Xenos does have more shader power, but it has a slightly lower granularity in branching (64 pixels to R520’s 16).