Assassin's Creed 2 teaser trailer.

I finally watched the Sony E3 stage demo. What a let down. sure it looks good, but it also looks 100% like AC1 and it brought back all the memories of what I didn't like about it. I thought this game was going to make a big leap forward in game play after all the criticism, what are they using those 450 people for?
 
I finally watched the Sony E3 stage demo. What a let down. sure it looks good, but it also looks 100% like AC1 and it brought back all the memories of what I didn't like about it. I thought this game was going to make a big leap forward in game play after all the criticism, what are they using those 450 people for?

Just out of curiosity, what did you not like?
 
Just out of curiosity, what did you not like?

The gameplay looks very similar so far. Fighting is still rhythm-based but with Warrior Within-like weapon-taking, the climbing mechanism is similar, the assassinations are similar if scaled up. The biggest change is that hiding is no longer foolproof and the flying, though I'm not sure how freeform the flying really is.
 
I personally cant wiat to play that game :) The visuals, and that combat are what I am looking forward to the most. I think I am going to reinstall AC1 before I play AC2 :) though there is a lot of rinse and repeat I have enjoyed it quite a bit especially the freerunning and just exploring the cities :)
 
Started playing AC1 tonight. Its certainly one great looking game and pretty enjoyable. Not the most engaging game I've played recently but not bad at all.
 
Well I know a person who has tried the demo on the 360. It's the same level of the sony conference. Good news : he hasn't noticed the tearing how seen in the ps3. But now I have the huge fear to see the same shi#ty on the ps3 version of the previous game. Please UBI not do it that again :cry: please.
 
Not necessarily. The demo for the Sony conference was probably an old build. It also happened with SC Conviction; during the MS conference it ran at a very low framerate but during Ubi's own presentation it ran smooth as butter.
 
By all accounts, getting graphical parity (more or less ) shouldnt be a problem by now,
but it still takes an effort, which perhaps ubisoft is not willing to make.
 
Well I remember there were 30-minute infomercials for AC1 release.

Maybe they should spend some of that money making the game run well on all platforms.
 
Not necessarily. The demo for the Sony conference was probably an old build. It also happened with SC Conviction; during the MS conference it ran at a very low framerate but during Ubi's own presentation it ran smooth as butter.

Well low fps is different of huge tearing...I mean I hope the demo was an older build because if the final version will have the same level it's the last time who buy an ubisoft game on the ps3.:cry: It's really unacceptable when all first parties games used triple buffering without problems.
 
Single platform engines vs multiplatform.
Well not necessary multi means no vsync on the ps3. Even UE 3 engine on the ps3 has sometimes vsync (50 cents, Brothers of arms etc) . I thinks it's possible, not easy surely, but why don't ask to sony a support to find a way? I knew they gives a big support when the third parties request it. Ubisoft games really needs of that. Too much tearing even of 360. The first Assassin's creed it's a pure shame. I can't believe this is the better optimization possible; it seems a build and on 360 the real final version :???: Don't get me wrong, I'm not saying 360 is worsen, but, well, the vsync I thinks it's more hard here than on the ps3.
 
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Some new info:

Will certain buildings be accessible from the inside?

Yes, some of them will be accessible from the inside.

How many hours of gameplay can we expect in AC2?

We have greatly increased the scope of the game since the first installment of Assassin’s Creed, so just completing the core of the game will be longer than the 20 hours it took in the first game.

How will you improve the crowd interaction for the second game and the role of the NPCs for blending/stealth/attack…?

In Assassin’s Creed 2, you have been betrayed by the ruling Italian Families – you will have to learn how to interact and use the ‘common people’ or, like we call them in the game, “the underworld”, to get your revenge. So you can generally consider that the crowd is on your side (except of course if you behave too badly!). First, any crowd NPC can help you to hide – just go into a group and press the blend button to enter a crowd and lower your chances of being noticed by guards. The crowd can help you to stealth through the city but aren’t 100% stealth proof as guards have various awareness levels depending of their class. We have also added a new “notoriety system” where your actions in the city will impact your notoriety and how you are “wanted” in the city.

You can use certain groups to perform specific actions. Those specific groups are called factions. There are a few factions in the game. There will be the thieves, the courtesans and the mercenaries. Through the game, you will meet various faction leaders. For example, Antonio of the thief guild will ask you to do certain missions for him. Once you gain Antonio’s thrust, the members of the thief guild will be fully operational to give you help and perform specific tasks. Each faction possesses their own unique skill for Ezio to use and manipulate his enemies with. For example, the courtesans will be able to go seduce and distract groups of guards letting Ezio sneak pass them unnoticed.

On which platforms will Assassin’s Creed 2 be available?

Assassin’s Creed 2 will be available on PS3, X360, and PC. We will also release another Assassin’s Creed game on PSP: Assassin’s Creed: Bloodlines.

Is the PC version going to be released at the same time as the PS3 and 360?

Yes, we are planning to release the three versions at the same time. :)grin:)

Regarding the inclusion of Far Cry 2's vegetation system; will the game actually provide plenty of opportunities to show off this technology?

Even if our engine is different from Far Cry’s Dunia Engine, we were able to expand the features behind the Anvil/Scimitar to add the vegetation technology from Far Cry 2. Therefore you can expect amazing Tuscany landscapes!

More here:

http://forum.beyond3d.com/showthread.php?t=53965&page=5
 
FC2's vegetation system = awesome.

AC1's bird's eye view sometimes gave bits of vegetation awkwardness I remember :LOL:
 
Assassin's Creed II More Vicious, Less Predictable Than Predecessor



Raymond promised more assassinations in the new game than in the first. And she said that players will be forced to use more varied strategies. "In Assassin's Creed, people had one strategy, like 'I always run away,' or 'I always stop and fight,'" she said. Not this time. Bigger guards will be tough to stand and fight but will be slower and easier to escape on foot — retreats helped by Ezio climbing more swiftly than Altair did. Smaller guards will be swifter, though even they can be evaded once the player gets out of an area of alarm, denoted, Grand Theft Auto-style, as an unsafe zone on the player's mini-map. Getting out of that zone gets Ezio out of trouble. "There won't be any endless chases," she laughed.

Some new systems will make Assassins Creed II play differently than its predecessor. A new notoriety system will get Ezio into greater trouble if he's played as a reckless killer. A faction system will enable Ezio to gain alliances. For example, doing missions for thieves would make it possible for thieves to return the favor by pickpocketing guards and causing distractions. Raymond described the flow of the game as more narrative-driven than the previous game. She repeatedly referred to the first game's flow as falling into a "pattern." The player would get their assassination assignment, go the assassin's guild in a given city, perform a few basic and recurring mission types, progress toward the assassination itself, flee and then repeat. Patterns won't hold in the new game. And instead of just a few recurring mission types, Raymond said the new game will offer 15. She wasn't one to say the first game had problems. "Frustrations," was her word, and they've been recognized and are being addressed.

The sequel has a day-night cycle, which Raymond said will affect how crowded the game's streets are. The first game's hero, Altair, could blend in with monks to avoid the suspicion of law enforcement. In the new game, Ezio can blend in with anyone in a crowd, appearing to be lost in conversation (though, sadly, he isn't going to stand on his head with the clowns who play at a party in Venice, Raymond informed me). A thinner evening crowd will leave the player fewer civilians with whom to blend.

Like the last game, the new one will cover more than one metropolis. Ezio will have a horse and travel across Italy. The regions and his adventures will be stitched together, as one big landmass in the first Assassin's Creed merged Altair's exploits in 12th-century Jersusalem, Acre and elsewhere. Ezio will travel from Venice to Florence to the Tuscan countryside, the connecting terrain being better filled, Raymond said, with gameplay opportunity than the barren hub zone of the first game. Players will be able to fast-travel to locations they've already discovered and utilize other, still-secret methods of transportation.

Former Newsweek reporter N'Gai Croal, dropping in on our interview, stumped Raymond when he asked if Ezio's horse was a descendant of Altair's. She was on surer footing in addressing my question about the return of collectible flags, saying that this time the items that can be collected in the game will unlock things, like new areas to visit.

As with the first game, the sequel will occasionally bring players to the present. In fact, the game will pick up with where modern-era protagonist Desmond left off — right after the cliffhanger conclusion of the last game. Raymond described the modern sections of the game as being "more focused on action sequences," which, compared to the placid locked-room modern moments in the first game wouldn't be a hard goal to attain. She said that players will go to the present less frequently than they did in the first adventure.

more...
 
Bah finally got around to reading that...

Smaller guards will be swifter, though even they can be evaded once the player gets out of an area of alarm, denoted, Grand Theft Auto-style, as an unsafe zone on the player's mini-map. Getting out of that zone gets Ezio out of trouble. "There won't be any endless chases," she laughed.

That was one of my favorite things about the first one. Guards will realistically chase you as long as they can determine where you went, as well alerting guards ahead of you so they can keep chase.

Evading guards once the alarm was given was one of the best and most exciting parts. Now you just have to run out of the original "alarm area?" Blah and double blah.

The only bad thing about the original chase scenes was that you immediately lose pursuers if you jumped into a pile of hay. Which the second one addresses in that they will now poke around in questionable areas if they lose sight of you.

The escapes/chases could have been epic if they had kept the original style with the new-more inquisitive guards.

/sigh at lost potential.

Regards,
SB
 
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