Apparantly the PSP2 exists.

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Yes, a lot will depend on what exactly PSP2 is. There is a leaked photo of a PSP-like device. There is also a tablet/pad rumor. I will probably buy only one of them. Not two.

The rumors may be for different devices.
 
Yes, a lot will depend on what exactly PSP2 is. There is a leaked photo of a PSP-like device. There is also a tablet/pad rumor. I will probably buy only one of them. Not two.

The rumors may be for different devices.

What i've heard, the PSP2 is a PSP-like device... guaranteed ;-)

The enigmatic tablet, which may or may not even carry any kind of playstation branding, is something which as of now exists only in rumours and off-hand comments from Sony execs...

I'm almost 100% sure that the Tablet and PSP2 are different devices ;-)
 
PlayStation had 3D graphics, which was the next big thing.
PlayStation2 had DVD, which was the next big thing.
PLAYSTATION3 had HD and Blu-ray, which were the next big thing.
PlayStation4 will have what next big thing?
- Tablet form, possiby with 3D display?
- Stereoscopic 3D from TV (for sure)?
- Head mounted 3D display?
- New full motion controller and advanced 3D motion capture (will it be much of a draw after Move, Kinect and Wii)? True 'Minority Report' style UI?
- Convergenced PlayStation / Mac / PC / PSP2 gaming with cloud based storage, as in Portal 2? Use the PSP2 as an advanced remote for PS4, with all PS4 games remotely playable on PSP2 while running on PS4 hardware.

What is the next big thing coming? I don't see one yet.

Edit: Sorry, this was a PSP2 thread, not PS4.
 
Haven't Sony said they're not pursuing 3D in PSP2? I think it was said earlier in this thread.

Another take from Sony's John Koller:
http://ingame.msnbc.msn.com/_news/2011/01/20/5881703-sony-may-reveal-new-psp-on-jan-27

He pointed out that Sony made its mark in handheld gaming by creating the PSP to be a compact-yet-powerful machine for playing bigger console-like games (titles like last year's epic "God of War: Ghost of Sparta" and "Metal Gear Solid: Peace Walker"). And while the iPhone may be making its mark with smaller games and Nintendo is making its mark with 3-D games, he said Sony would continue to make its mark by focusing on bigger games.

"We think Nintendo placed a bet (with 3-D) to left turn away from where maybe the iPhone is to differntiate themselves," he said. "That was their choice. We think there's a better oppoturnity for us with these larger games."
 
The 3DS is getting just as big games as those of the PSP if not bigger. How much bigger should they be on the PSP2 to make people care?

After some point, game "size" may not matter as much. Games are already big enough. Also this is a handheld. It needs also games that are not tiring to play. People dont experience how big a game is until they play it.

Unlike Sony's approach the 3DS communicates its unique features without even touching it. You know its going to have a touch screen, two screens, and 3D display among other features. Its a given. These are features that pull the consumer. What about PSP2? Stronger and bigger?

If its going to be a very powerful hardware and have big expensive-to-make games, they d better NOT limit their market with an expensive price and with games that wont appeal to a broad audience or it will be like the difficult early days of the PS3 all over again.

Sony is still stuck with the powerful technology status quo, instead of the broad customer-centric features approach of Nintendo. They should stop being so intimidating with high tech and futuristic designs that are best suitable in the hands of a wealthy adult only.
 
http://www.1up.com/do/feature?cId=3183093

From what we've heard, Sony is maintaining a focus on these kinds of games for the new system, with the system described as roughly half as powerful as PlayStation 3, and as such far more powerful from a computing perspective than Nintendo's 3DS.

Combine that with a screen described by one developer as "like the iPhone 4's retina display, but better," and it seems pretty clear that the platform is being built for high-end games. We can confirm the rumored Uncharted spin-off game is real and in development as a showpiece game along these lines.

But unlike the first PSP, Sony is also including various control/interface options to allow for less traditional game concepts. According to developers we talked to, the feature list includes a touch pad on the back of the system to allow touch controls without fingers obstructing the screen, front- and back-facing cameras which will likely lead to augmented reality games, left/right and front/back tilt controls similar to those in the PS3's Sixaxis, and dual analog sticks to fix one of the main complaints of the original PSP's setup.

One of the main interface changes is that now each game will have its own space that you visit before you jump in and start playing. Think of it like what you currently find on PSN, with the ability to look at friends lists, download bonus content, and find other options relevant to whatever game you load up.

Also reiterate that PSP2 has no 3D. There are 5 hardware revisions so far. Mockup in the link.
 
From what it sounds like they are going to have to either sell it for $399 or sell it for a loss. If what they imply or outright say is true then the internal components are gonna be expensive! Does anyone still see this thing launching at say $299 with a gross margin in the black?
 
The 3DS is getting just as big games as those of the PSP if not bigger. How much bigger should they be on the PSP2 to make people care?

What you're saying is that a more powerful console can't make a more impressive game. That's just full of weird bias.
 
The content should make the biggest differences. Being big (in scope) may or may not be entertaining on a portable device. It could be more expensive too.

If Monster Hunter runs on 3DS and iPhone, it is unclear if the PSP2 version is more attractive. The 3DS version may have unique 3D presentation. The iPhone one can potentially reach more players, and may be more accessible.
 
Ouch. If it were me, I'd rather have a platform that could sell to some 100+ million, rather than a platform that will sell to maybe 20 million. I don't think console gaming on the go is that big a deal. PSP had the added advantage of being able to play movie and TV content on the go on a decent screen as added value. Now every mobile does that. PSP2 sounds just like it'll be the mother of all handheld gaming platforms, and I don't believe there's a decent market there. Especially if it costs a lot. And the revenue will no doubt be poor to. Apple are posting record profits thanks to selling lots of devices and lots of content. Sony will sell less devices and less content - are those buying an uberpower handheld really interested in buying hundreds of £1 minigames?...it doesn't sound good to me.

Unless they have some as-yet-unannounced tricks up their sleeve, I do forecast PSP2 doing well. (although that's not a confident prediction as I don't do predictions, and I certainly won't be eating hat if PSP2 goes on to sell gangbusters!)
 
Ouch. If it were me, I'd rather have a platform that could sell to some 100+ million, rather than a platform that will sell to maybe 20 million. I don't think console gaming on the go is that big a deal. PSP had the added advantage of being able to play movie and TV content on the go on a decent screen as added value. Now every mobile does that. PSP2 sounds just like it'll be the mother of all handheld gaming platforms, and I don't believe there's a decent market there. Especially if it costs a lot. And the revenue will no doubt be poor to. Apple are posting record profits thanks to selling lots of devices and lots of content. Sony will sell less devices and less content - are those buying an uberpower handheld really interested in buying hundreds of £1 minigames?...it doesn't sound good to me.

Unless they have some as-yet-unannounced tricks up their sleeve, I do forecast PSP2 doing well. (although that's not a confident prediction as I don't do predictions, and I certainly won't be eating hat if PSP2 goes on to sell gangbusters!)
exactly
 
Functional dual-analog sticks on the PSP combined with a really good screen and a touch screen on the back could be quite interesting. It's a fact that for most gaming the iPhone won't be able to compete, and the 3DS won't really be either as the controls just aren't that well thought out. It has one touch screen below the 'main event', the 3D screen. It has one analog stick, but you can only use that like on the original PSP - combining input from the analog stick with the touch screen in its current form doesn't seem like it can go anywhere. It could help if the touch screen is a new multi-touch screen that doesn't require a stylus, but I don't know if that's the case (havne't checked) - that would probably break compatibility with the existing DS.

But the PSP has dual analog controls, and combined with the power it has this basically means you can play 95% of all game types on it that have been released on consoles since more than a decade, plus the touch screen on the back gives you a type of controls that will also work with most newer touch-based gameplay styles and mouse-likes, as well as tilt controls, and they can all combine pretty well, all with a nice large unobstructed display.

I'm sure that Sony has it in them to mess it up somehow, but personally I don't think they are stupid to believe there is a market for this. And of course there is definitely potential for them to do a 3D screen on an otherwise exactly similar configuration at a point that suits them, as not obstructing the nice big screen definitely helps.

All they can mess up for my part, is that they make the screen smaller than the old PSP's current screen - I really don't want anything smaller than that if it can be helped.
 
But the PSP has dual analog controls, and combined with the power it has this basically means you can play 95% of all game types on it that have been released on consoles since more than a decade, plus the touch screen on the back gives you a type of controls that will also work with most newer touch-based gameplay styles and mouse-likes, as well as tilt controls, and they can all combine pretty well, all with a nice large unobstructed display.
I'm just unconvinced there's a market for the console experience in a handheld though. At least not a massive one. The handheld was born playing simple games. Those that offered more power to play more 'console' like games, like the Lynx and GameGear, didn't get anywhere. Sure, there were many factors involved, but people were happy enough playing Tetris over Sonic or Shadow of the Beast. The nature of portable gaming is such that you don't normally want to be playing a game you can sink hours into. PSP's software sales sdon't support a strong console-on-the-go experience, although how much is down to piracy is an unknown at this point. eg. GT Mobile sold 2.2 million, a small fraction of what other GTs sold even factoring in install base differences.

IMO just targeting the core gamer is doomed. A more open platform with wider appeal is the future, both in handhelds and consoles. eg. If PS4 launches with just a dual-stick controller when the rivals have camera and motion interfaces as well, it'll get nowhere. A few sacrifices to the core gamer in order to accomodate casual and novel games and many different play/app style I think is imperitive.
 
PSP2 should have a 3.5G modem in there to be successful. They can at least say you can browse the net and use skype to connect with others. I also think a 5 inch screen should be good to make it a small tablet alternative in addition to core gaming. That's the only way I see it selling.
 
There`d be even less of a market for it it it werent focusing on big games. In that case it would just be another "smartphone" without phone and hopelessly outdated within a couple years.
Nintendo has this issue to a certain extend, but their games still are "bigger" and have a huge backcatalag compared to Android/ios.

So either Sony is trying their best to get good games for their platform and believe it will be a big enough success... or just drop all efforts and spend the money on hype instead. Which might be a better business choice but it certainly would lose me as customer.

And quite possible GT Mobile dint sell well because it was shit? It was panned in all reviews AFAIK
 
I'm just unconvinced there's a market for the console experience in a handheld though. At least not a massive one. The handheld was born playing simple games. Those that offered more power to play more 'console' like games, like the Lynx and GameGear, didn't get anywhere. Sure, there were many factors involved, but people were happy enough playing Tetris over Sonic or Shadow of the Beast. The nature of portable gaming is such that you don't normally want to be playing a game you can sink hours into. PSP's software sales sdon't support a strong console-on-the-go experience, although how much is down to piracy is an unknown at this point. eg. GT Mobile sold 2.2 million, a small fraction of what other GTs sold even factoring in install base differences.

I'd like to question you on these points in particular:

What defines the "console experience on a handheld" and why do you think that pre-iPhone the vast majority of gamers, both core and casual were happy to put money down on a NDS or PSP over playing tetris clones and snake on their mobile phone?
As far as i can see the only thing differentiating console (in general terms) and mobile games like those seen on the NDS and PSP (the successful ones at least) is the controls. NDS and PSP games have similar amounts of depth and content, just not as pretty and designed around simpler controls.

Whilst i agree with you that the handheld was born off small simpler games, the market itself evolved so that the games that people started off playing on their gameboy eventually became deeper and more content rich on the GBA and then NDS. Such that now, in terms of mobile games that gross the most money, you're talking about games like Pokemon, that not only sell gangbusters but make their devs/pubs much more than a couple of cents a copy sold. I mean angry birds is great for five minutes but i'd like deeper richer games in my handheld experience.

Again you say that in a handheld experience you don't want games that you can sink hours into... i completely disagree! Games like Pokemon, Monster Hunter etc and all the big traditional handheld games, even the biggest iPhone games are fleshed out games that are addictive enough to let you sink hours into them if you want to. Games that are so simple and content sparse that you can't put time into if you want to are far too shallow and wouldn't even do well on the iPhone platform.

As i see it the only thing separating the NDS, 3DS, PSP, PSP2 and iDevices are their control interfaces. They are merely platforms for games and hundreds of millions of people have bought and played on Nintendo and Sony (collectively) dedicated gaming devices in the past because they clearly wanted more than simply, shoddy $2 shallow content-sparse games. I'm eager for Sony to try a gaming machine that brings control flexibility and power enough to provide a deep and rich gaming experience on the go. In the end it will be the software that will separate them as a dual-analogue FPS would be a solid example of a game genre that could do wonders for the PSP2. Yeah we've seen em before on the idevices and will likely see them on the 3DS too, but the control limitations will make the PSP2 the clear platform to own if you're into those types of games.

Right now i can think of hundreds of different game genres that could now work exceptionally well on a dual-anlogue handheld, much better than anywhere else. The market of these games has never really existed before however it would still be silly to think that it isn't there, even if it may or may not be significant.

Anyways, personally the only thing that turned me off my PSP was the control scheme and lack of solid JRPGs. I love my RPG time-sink games on portables. I bought FFVII and thought it was the perfect PSP game. If anything i'm hoping that Sony will realise the importance of jRPGs on handhelds and get those japs grinding out RPGs on PSP2. Especially since there's such a drought on the HD consoles.
 
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